remove many references to Game.world
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@@ -33,14 +33,14 @@ namespace OpenRA
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widgets.Add( w.Key.Substring( w.Key.IndexOf( '@' ) + 1 ), w );
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}
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public Widget LoadWidget( Widget parent, string w )
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public Widget LoadWidget( Dictionary<string, object> args, Widget parent, string w )
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{
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return LoadWidget( parent, widgets[ w ] );
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return LoadWidget( args, parent, widgets[ w ] );
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}
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public Widget LoadWidget( Widget parent, MiniYamlNode node)
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public Widget LoadWidget( Dictionary<string, object> args, Widget parent, MiniYamlNode node)
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{
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var widget = NewWidget(node.Key);
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var widget = NewWidget(node.Key, args);
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parent.AddChild( widget );
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foreach (var child in node.Value.Nodes)
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@@ -52,16 +52,16 @@ namespace OpenRA
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foreach (var child in node.Value.Nodes)
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if (child.Key == "Children")
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foreach (var c in child.Value.Nodes)
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LoadWidget( widget, c);
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LoadWidget( args, widget, c);
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widget.PostInit();
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widget.PostInit( args );
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return widget;
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}
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Widget NewWidget(string widgetType)
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Widget NewWidget(string widgetType, Dictionary<string, object> args)
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{
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widgetType = widgetType.Split('@')[0];
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return Game.CreateObject<Widget>(widgetType + "Widget");
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return Game.modData.ObjectCreator.CreateObject<Widget>(widgetType + "Widget", args);
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}
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}
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}
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