Move Spectators and Team chat labels before nicknames
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@@ -77,18 +77,17 @@ namespace OpenRA.Network
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if (world == null)
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{
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if (orderManager.LocalClient != null && client.Team == orderManager.LocalClient.Team)
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Game.AddChatLine(client.Color.RGB, client.Name + " (Team)", order.TargetString);
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Game.AddChatLine(client.Color.RGB, "[Team] " + client.Name, order.TargetString);
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}
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else
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{
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var player = world.FindPlayerByClient(client);
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if (player != null && ((world.LocalPlayer != null && player.Stances[world.LocalPlayer] == Stance.Ally) || player.WinState == WinState.Lost))
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{
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var suffix = player.WinState == WinState.Lost ? " (Dead)" : " (Team)";
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Game.AddChatLine(client.Color.RGB, client.Name + suffix, order.TargetString);
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}
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if (player != null && player.WinState == WinState.Lost)
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Game.AddChatLine(client.Color.RGB, client.Name + " (Dead)", order.TargetString);
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else if (player != null && world.LocalPlayer != null && player.Stances[world.LocalPlayer] == Stance.Ally)
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Game.AddChatLine(client.Color.RGB, "[Team] " + client.Name, order.TargetString);
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else if (orderManager.LocalClient != null && orderManager.LocalClient.IsObserver && client.IsObserver)
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Game.AddChatLine(client.Color.RGB, client.Name + " (Spectators)", order.TargetString);
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Game.AddChatLine(client.Color.RGB, "[Spectators] " + client.Name, order.TargetString);
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}
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}
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