Move Spectators and Team chat labels before nicknames

This commit is contained in:
Curtis Shmyr
2016-04-09 16:37:35 -06:00
parent b49f1439ed
commit 6a492035fc

View File

@@ -77,18 +77,17 @@ namespace OpenRA.Network
if (world == null)
{
if (orderManager.LocalClient != null && client.Team == orderManager.LocalClient.Team)
Game.AddChatLine(client.Color.RGB, client.Name + " (Team)", order.TargetString);
Game.AddChatLine(client.Color.RGB, "[Team] " + client.Name, order.TargetString);
}
else
{
var player = world.FindPlayerByClient(client);
if (player != null && ((world.LocalPlayer != null && player.Stances[world.LocalPlayer] == Stance.Ally) || player.WinState == WinState.Lost))
{
var suffix = player.WinState == WinState.Lost ? " (Dead)" : " (Team)";
Game.AddChatLine(client.Color.RGB, client.Name + suffix, order.TargetString);
}
if (player != null && player.WinState == WinState.Lost)
Game.AddChatLine(client.Color.RGB, client.Name + " (Dead)", order.TargetString);
else if (player != null && world.LocalPlayer != null && player.Stances[world.LocalPlayer] == Stance.Ally)
Game.AddChatLine(client.Color.RGB, "[Team] " + client.Name, order.TargetString);
else if (orderManager.LocalClient != null && orderManager.LocalClient.IsObserver && client.IsObserver)
Game.AddChatLine(client.Color.RGB, client.Name + " (Spectators)", order.TargetString);
Game.AddChatLine(client.Color.RGB, "[Spectators] " + client.Name, order.TargetString);
}
}