Streamline RA target types
No more sharing of target types between terrain and actors (except bridges), removed 'Ground(Actor)' from WaterActors (was only used by weapons/warheads, which can just list both ground- and water types.
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@@ -35,7 +35,7 @@ SAM:
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LST:
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-Selectable:
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Targetable:
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TargetTypes: Ground, Water
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TargetTypes: GroundActor, WaterActor
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Interactable:
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LST.IN:
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@@ -50,7 +50,7 @@ TRAN:
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RevealsShroud:
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Range: 4c0
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Targetable@GROUND:
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TargetTypes: Ground
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TargetTypes: GroundActor
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Interactable:
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TRAN.IN:
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@@ -82,14 +82,14 @@ SPY:
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WEAP:
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-InfiltrateForSupportPower:
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Targetable:
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TargetTypes: Ground, C4, DetonateAttack, Structure
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TargetTypes: GroundActor, C4, DetonateAttack, Structure
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WEAP.infiltratable:
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Inherits: WEAP
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Buildable:
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Prerequisites: ~disabled
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Targetable@Spy:
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TargetTypes: Ground, C4, DetonateAttack, Structure, Mission Objectives
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TargetTypes: GroundActor, C4, DetonateAttack, Structure, Mission Objectives
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RenderSprites:
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Image: WEAP
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ProvidesPrerequisite:
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@@ -99,7 +99,7 @@ MISS:
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Tooltip:
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Name: Prison
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Targetable:
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TargetTypes: Ground, C4, DetonateAttack, Structure, Mission Objectives
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TargetTypes: GroundActor, C4, DetonateAttack, Structure, Mission Objectives
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AttackOmni:
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Armament:
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Weapon: PrisonColt
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