Streamline RA target types

No more sharing of target types between terrain
and actors (except bridges), removed 'Ground(Actor)'
from WaterActors (was only used by weapons/warheads,
which can just list both ground- and water types.
This commit is contained in:
reaperrr
2020-05-09 22:26:50 +02:00
committed by reaperrr
parent 672bd2d9fe
commit 6a545bb942
13 changed files with 57 additions and 57 deletions

View File

@@ -35,7 +35,7 @@ SAM:
LST:
-Selectable:
Targetable:
TargetTypes: Ground, Water
TargetTypes: GroundActor, WaterActor
Interactable:
LST.IN:
@@ -50,7 +50,7 @@ TRAN:
RevealsShroud:
Range: 4c0
Targetable@GROUND:
TargetTypes: Ground
TargetTypes: GroundActor
Interactable:
TRAN.IN:
@@ -82,14 +82,14 @@ SPY:
WEAP:
-InfiltrateForSupportPower:
Targetable:
TargetTypes: Ground, C4, DetonateAttack, Structure
TargetTypes: GroundActor, C4, DetonateAttack, Structure
WEAP.infiltratable:
Inherits: WEAP
Buildable:
Prerequisites: ~disabled
Targetable@Spy:
TargetTypes: Ground, C4, DetonateAttack, Structure, Mission Objectives
TargetTypes: GroundActor, C4, DetonateAttack, Structure, Mission Objectives
RenderSprites:
Image: WEAP
ProvidesPrerequisite:
@@ -99,7 +99,7 @@ MISS:
Tooltip:
Name: Prison
Targetable:
TargetTypes: Ground, C4, DetonateAttack, Structure, Mission Objectives
TargetTypes: GroundActor, C4, DetonateAttack, Structure, Mission Objectives
AttackOmni:
Armament:
Weapon: PrisonColt