Streamline RA target types

No more sharing of target types between terrain
and actors (except bridges), removed 'Ground(Actor)'
from WaterActors (was only used by weapons/warheads,
which can just list both ground- and water types.
This commit is contained in:
reaperrr
2020-05-09 22:26:50 +02:00
committed by reaperrr
parent 672bd2d9fe
commit 6a545bb942
13 changed files with 57 additions and 57 deletions

View File

@@ -33,7 +33,7 @@ World:
MISS:
Targetable:
TargetTypes: Ground, C4, DetonateAttack, Structure, MissionObjective, NoAutoTarget
TargetTypes: GroundActor, C4, DetonateAttack, Structure, MissionObjective, NoAutoTarget
LST.Unselectable.UnloadOnly:
Inherits: LST
@@ -45,7 +45,7 @@ LST.Unselectable.UnloadOnly:
Cargo:
MaxWeight: 0
Targetable:
TargetTypes: Ground, Water, Repair, NoAutoTarget
TargetTypes: GroundActor, Water, Repair, NoAutoTarget
Interactable:
SPY.Strong:
@@ -90,7 +90,7 @@ TRUK.Hijackable:
PassengerConditions:
spy.strong: mobile
Targetable:
TargetTypes: Ground, Repair, Vehicle, NoAutoTarget
TargetTypes: GroundActor, Repair, Vehicle, NoAutoTarget
-Huntable:
Capturable:
Types: MissionObjective