Streamline RA target types
No more sharing of target types between terrain and actors (except bridges), removed 'Ground(Actor)' from WaterActors (was only used by weapons/warheads, which can just list both ground- and water types.
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@@ -33,7 +33,7 @@ World:
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MISS:
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Targetable:
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TargetTypes: Ground, C4, DetonateAttack, Structure, MissionObjective, NoAutoTarget
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TargetTypes: GroundActor, C4, DetonateAttack, Structure, MissionObjective, NoAutoTarget
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LST.Unselectable.UnloadOnly:
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Inherits: LST
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@@ -45,7 +45,7 @@ LST.Unselectable.UnloadOnly:
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Cargo:
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MaxWeight: 0
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Targetable:
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TargetTypes: Ground, Water, Repair, NoAutoTarget
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TargetTypes: GroundActor, Water, Repair, NoAutoTarget
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Interactable:
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SPY.Strong:
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@@ -90,7 +90,7 @@ TRUK.Hijackable:
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PassengerConditions:
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spy.strong: mobile
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Targetable:
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TargetTypes: Ground, Repair, Vehicle, NoAutoTarget
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TargetTypes: GroundActor, Repair, Vehicle, NoAutoTarget
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-Huntable:
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Capturable:
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Types: MissionObjective
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