Streamline RA target types

No more sharing of target types between terrain
and actors (except bridges), removed 'Ground(Actor)'
from WaterActors (was only used by weapons/warheads,
which can just list both ground- and water types.
This commit is contained in:
reaperrr
2020-05-09 22:26:50 +02:00
committed by reaperrr
parent 672bd2d9fe
commit 6a545bb942
13 changed files with 57 additions and 57 deletions

View File

@@ -96,7 +96,7 @@ DOG:
TRUK: TRUK:
-Demolishable: -Demolishable:
Targetable: Targetable:
TargetTypes: Ground, Truk TargetTypes: GroundActor, Truk
Armor: Armor:
Type: Truk Type: Truk

View File

@@ -35,7 +35,7 @@ SAM:
LST: LST:
-Selectable: -Selectable:
Targetable: Targetable:
TargetTypes: Ground, Water TargetTypes: GroundActor, WaterActor
Interactable: Interactable:
LST.IN: LST.IN:
@@ -50,7 +50,7 @@ TRAN:
RevealsShroud: RevealsShroud:
Range: 4c0 Range: 4c0
Targetable@GROUND: Targetable@GROUND:
TargetTypes: Ground TargetTypes: GroundActor
Interactable: Interactable:
TRAN.IN: TRAN.IN:
@@ -82,14 +82,14 @@ SPY:
WEAP: WEAP:
-InfiltrateForSupportPower: -InfiltrateForSupportPower:
Targetable: Targetable:
TargetTypes: Ground, C4, DetonateAttack, Structure TargetTypes: GroundActor, C4, DetonateAttack, Structure
WEAP.infiltratable: WEAP.infiltratable:
Inherits: WEAP Inherits: WEAP
Buildable: Buildable:
Prerequisites: ~disabled Prerequisites: ~disabled
Targetable@Spy: Targetable@Spy:
TargetTypes: Ground, C4, DetonateAttack, Structure, Mission Objectives TargetTypes: GroundActor, C4, DetonateAttack, Structure, Mission Objectives
RenderSprites: RenderSprites:
Image: WEAP Image: WEAP
ProvidesPrerequisite: ProvidesPrerequisite:
@@ -99,7 +99,7 @@ MISS:
Tooltip: Tooltip:
Name: Prison Name: Prison
Targetable: Targetable:
TargetTypes: Ground, C4, DetonateAttack, Structure, Mission Objectives TargetTypes: GroundActor, C4, DetonateAttack, Structure, Mission Objectives
AttackOmni: AttackOmni:
Armament: Armament:
Weapon: PrisonColt Weapon: PrisonColt

View File

@@ -48,7 +48,7 @@ TRUK:
STEK: STEK:
Targetable: Targetable:
TargetTypes: Ground, Structure, C4, DetonateAttack, SpyInfiltrate TargetTypes: GroundActor, Structure, C4, DetonateAttack, SpyInfiltrate
TECH.CAM: TECH.CAM:
Inherits: CAMERA Inherits: CAMERA

View File

@@ -50,7 +50,7 @@ TECH.CAM:
STEK: STEK:
Targetable: Targetable:
TargetTypes: Ground, Structure, C4, DetonateAttack, SpyInfiltrate TargetTypes: GroundActor, Structure, C4, DetonateAttack, SpyInfiltrate
APWR: APWR:
Buildable: Buildable:

View File

@@ -33,7 +33,7 @@ World:
MISS: MISS:
Targetable: Targetable:
TargetTypes: Ground, C4, DetonateAttack, Structure, MissionObjective, NoAutoTarget TargetTypes: GroundActor, C4, DetonateAttack, Structure, MissionObjective, NoAutoTarget
LST.Unselectable.UnloadOnly: LST.Unselectable.UnloadOnly:
Inherits: LST Inherits: LST
@@ -45,7 +45,7 @@ LST.Unselectable.UnloadOnly:
Cargo: Cargo:
MaxWeight: 0 MaxWeight: 0
Targetable: Targetable:
TargetTypes: Ground, Water, Repair, NoAutoTarget TargetTypes: GroundActor, Water, Repair, NoAutoTarget
Interactable: Interactable:
SPY.Strong: SPY.Strong:
@@ -90,7 +90,7 @@ TRUK.Hijackable:
PassengerConditions: PassengerConditions:
spy.strong: mobile spy.strong: mobile
Targetable: Targetable:
TargetTypes: Ground, Repair, Vehicle, NoAutoTarget TargetTypes: GroundActor, Repair, Vehicle, NoAutoTarget
-Huntable: -Huntable:
Capturable: Capturable:
Types: MissionObjective Types: MissionObjective

View File

@@ -195,7 +195,7 @@ DOME.NoInfiltrate:
Image: DOME Image: DOME
-InfiltrateForExploration: -InfiltrateForExploration:
Targetable: Targetable:
TargetTypes: Ground, Structure, C4, DetonateAttack, MissionObjective TargetTypes: GroundActor, Structure, C4, DetonateAttack, MissionObjective
ProvidesPrerequisite: ProvidesPrerequisite:
Prerequisite: dome Prerequisite: dome

View File

@@ -304,7 +304,7 @@ V19:
SpawnActorOnDeath: SpawnActorOnDeath:
Actor: V19.Husk Actor: V19.Husk
Targetable: Targetable:
TargetTypes: Ground, C4, DetonateAttack, Structure, NoAutoTarget TargetTypes: GroundActor, C4, DetonateAttack, Structure, NoAutoTarget
V19.Husk: V19.Husk:
Inherits: ^CivBuilding Inherits: ^CivBuilding
@@ -338,7 +338,7 @@ BARL:
Armor: Armor:
Type: None Type: None
Targetable: Targetable:
TargetTypes: Ground, DemoTruck, Barrel, NoAutoTarget TargetTypes: GroundActor, DemoTruck, Barrel, NoAutoTarget
-ShakeOnDeath: -ShakeOnDeath:
-SoundOnDamageTransition: -SoundOnDamageTransition:
-Demolishable: -Demolishable:
@@ -360,7 +360,7 @@ BRL3:
Armor: Armor:
Type: None Type: None
Targetable: Targetable:
TargetTypes: Ground, DemoTruck, Barrel, NoAutoTarget TargetTypes: GroundActor, DemoTruck, Barrel, NoAutoTarget
-ShakeOnDeath: -ShakeOnDeath:
-SoundOnDamageTransition: -SoundOnDamageTransition:
-Demolishable: -Demolishable:

View File

@@ -197,7 +197,7 @@
^AutoTargetAir: ^AutoTargetAir:
AutoTarget: AutoTarget:
AutoTargetPriority@DEFAULT: AutoTargetPriority@DEFAULT:
ValidTargets: Air ValidTargets: AirborneActor
InvalidTargets: NoAutoTarget InvalidTargets: NoAutoTarget
^AutoTargetAll: ^AutoTargetAll:
@@ -205,11 +205,11 @@
AttackAnythingCondition: stance-attackanything AttackAnythingCondition: stance-attackanything
AutoTargetPriority@DEFAULT: AutoTargetPriority@DEFAULT:
RequiresCondition: !stance-attackanything RequiresCondition: !stance-attackanything
ValidTargets: Infantry, Vehicle, Ship, Underwater, Air, Defense, Mine ValidTargets: Infantry, Vehicle, Ship, Underwater, AirborneActor, Defense, Mine
InvalidTargets: NoAutoTarget InvalidTargets: NoAutoTarget
AutoTargetPriority@ATTACKANYTHING: AutoTargetPriority@ATTACKANYTHING:
RequiresCondition: stance-attackanything RequiresCondition: stance-attackanything
ValidTargets: Infantry, Vehicle, Ship, Underwater, Air, Structure, Defense, Mine ValidTargets: Infantry, Vehicle, Ship, Underwater, AirborneActor, Structure, Defense, Mine
InvalidTargets: NoAutoTarget InvalidTargets: NoAutoTarget
^AutoTargetAllAssaultMove: ^AutoTargetAllAssaultMove:
@@ -246,7 +246,7 @@
Bounds: 24, 24 Bounds: 24, 24
Targetable: Targetable:
RequiresCondition: !parachute RequiresCondition: !parachute
TargetTypes: Ground, Vehicle TargetTypes: GroundActor, Vehicle
Targetable@REPAIR: Targetable@REPAIR:
RequiresCondition: !parachute && damaged RequiresCondition: !parachute && damaged
TargetTypes: Repair TargetTypes: Repair
@@ -331,7 +331,7 @@
DecorationBounds: 12,18,0,-8 DecorationBounds: 12,18,0,-8
Targetable: Targetable:
RequiresCondition: !parachute RequiresCondition: !parachute
TargetTypes: Ground, Infantry, Disguise TargetTypes: GroundActor, Infantry, Disguise
Targetable@HEAL: Targetable@HEAL:
RequiresCondition: !parachute && damaged RequiresCondition: !parachute && damaged
TargetTypes: Heal TargetTypes: Heal
@@ -490,7 +490,7 @@
Selectable: Selectable:
Bounds: 24,24 Bounds: 24,24
Targetable: Targetable:
TargetTypes: Ground, Water, Ship TargetTypes: WaterActor, Ship
Targetable@REPAIR: Targetable@REPAIR:
RequiresCondition: damaged RequiresCondition: damaged
TargetTypes: Repair TargetTypes: Repair
@@ -544,10 +544,10 @@
AirborneCondition: airborne AirborneCondition: airborne
Targetable@GROUND: Targetable@GROUND:
RequiresCondition: !airborne RequiresCondition: !airborne
TargetTypes: Ground, Vehicle TargetTypes: GroundActor, Vehicle
Targetable@AIRBORNE: Targetable@AIRBORNE:
RequiresCondition: airborne RequiresCondition: airborne
TargetTypes: Air TargetTypes: AirborneActor
Targetable@REPAIR: Targetable@REPAIR:
RequiresCondition: !airborne && damaged RequiresCondition: !airborne && damaged
TargetTypes: Repair TargetTypes: Repair
@@ -625,7 +625,7 @@
Inherits@bounty: ^GlobalBounty Inherits@bounty: ^GlobalBounty
Inherits@selection: ^SelectableBuilding Inherits@selection: ^SelectableBuilding
Targetable: Targetable:
TargetTypes: Ground, C4, DetonateAttack, Structure TargetTypes: GroundActor, C4, DetonateAttack, Structure
Building: Building:
Dimensions: 1,1 Dimensions: 1,1
Footprint: x Footprint: x
@@ -712,7 +712,7 @@
Selectable: Selectable:
Bounds: 24,24 Bounds: 24,24
Targetable: Targetable:
TargetTypes: Ground, C4, DetonateAttack, Structure, Defense TargetTypes: GroundActor, C4, DetonateAttack, Structure, Defense
MustBeDestroyed: MustBeDestroyed:
RequiredForShortGame: false RequiredForShortGame: false
-GivesBuildableArea: -GivesBuildableArea:
@@ -755,7 +755,7 @@
LineBuildNode: LineBuildNode:
Types: wall Types: wall
Targetable: Targetable:
TargetTypes: Ground, DetonateAttack, Wall, NoAutoTarget TargetTypes: GroundActor, DetonateAttack, Wall, NoAutoTarget
-GivesExperience: -GivesExperience:
RenderSprites: RenderSprites:
Palette: effect Palette: effect
@@ -814,7 +814,7 @@
^InfiltratableFake: ^InfiltratableFake:
Targetable: Targetable:
TargetTypes: Ground, Structure, C4, DetonateAttack, SpyInfiltrate TargetTypes: GroundActor, Structure, C4, DetonateAttack, SpyInfiltrate
InfiltrateForDecoration: InfiltrateForDecoration:
Types: SpyInfiltrate Types: SpyInfiltrate
Position: Top Position: Top
@@ -833,7 +833,7 @@
Tooltip: Tooltip:
Name: Ammo Box Name: Ammo Box
Targetable: Targetable:
TargetTypes: Ground, C4, DetonateAttack, Structure, NoAutoTarget TargetTypes: GroundActor, C4, DetonateAttack, Structure, NoAutoTarget
Armor: Armor:
Type: Light Type: Light
MapEditorData: MapEditorData:
@@ -997,7 +997,7 @@
WithColoredOverlay@IDISABLE: WithColoredOverlay@IDISABLE:
Palette: disabled Palette: disabled
Targetable: Targetable:
TargetTypes: Ground, Husk, NoAutoTarget TargetTypes: GroundActor, Husk, NoAutoTarget
RequiresForceFire: true RequiresForceFire: true
Chronoshiftable: Chronoshiftable:
Tooltip: Tooltip:
@@ -1048,7 +1048,7 @@
Name: Bridge Name: Bridge
ShowOwnerRow: false ShowOwnerRow: false
Targetable: Targetable:
TargetTypes: Ground, Water, Bridge TargetTypes: GroundActor, WaterActor, Bridge
RequiresForceFire: true RequiresForceFire: true
Building: Building:
Footprint: ____ ____ Footprint: ____ ____
@@ -1157,7 +1157,7 @@
Tooltip: Tooltip:
Name: Mine Name: Mine
Targetable: Targetable:
TargetTypes: Ground, Mine TargetTypes: GroundActor, Mine
Immobile: Immobile:
OccupiesSpace: true OccupiesSpace: true
HitShape: HitShape:

View File

@@ -83,7 +83,7 @@ SYRF:
GenericVisibility: Enemy GenericVisibility: Enemy
GenericStancePrefix: False GenericStancePrefix: False
Targetable: Targetable:
TargetTypes: Ground, Water, Structure, SpyInfiltrate TargetTypes: WaterActor, Structure, SpyInfiltrate
Building: Building:
Footprint: XXX xxx XXX Footprint: XXX xxx XXX
Dimensions: 3,3 Dimensions: 3,3
@@ -117,7 +117,7 @@ SPEF:
Selectable: Selectable:
Bounds: 72,48 Bounds: 72,48
Targetable: Targetable:
TargetTypes: Ground, Water, Structure, SpyInfiltrate TargetTypes: WaterActor, Structure, SpyInfiltrate
Buildable: Buildable:
BuildPaletteOrder: 890 BuildPaletteOrder: 890
Queue: Defense Queue: Defense

View File

@@ -47,7 +47,7 @@ DOG:
AutoTargetPriority@DEFAULT: AutoTargetPriority@DEFAULT:
ValidTargets: Infantry ValidTargets: Infantry
Targetable: Targetable:
TargetTypes: Ground, Infantry TargetTypes: GroundActor, Infantry
WithInfantryBody: WithInfantryBody:
MoveSequence: walk MoveSequence: walk
StandSequences: stand StandSequences: stand
@@ -763,7 +763,7 @@ Ant:
Armament: Armament:
Weapon: mandible Weapon: mandible
Targetable: Targetable:
TargetTypes: Ground, Infantry, Ant TargetTypes: GroundActor, Infantry, Ant
WithDeathAnimation: WithDeathAnimation:
UseDeathTypeSuffix: false UseDeathTypeSuffix: false
Voiced: Voiced:

View File

@@ -27,7 +27,7 @@ SS:
RevealsShroud@GAPGEN: RevealsShroud@GAPGEN:
Range: 5c0 Range: 5c0
Targetable: Targetable:
TargetTypes: Ground, Water, Ship, Submarine, Repair TargetTypes: WaterActor, Ship, Submarine, Repair
RequiresCondition: !underwater RequiresCondition: !underwater
Targetable@UNDERWATER: Targetable@UNDERWATER:
TargetTypes: Underwater, Submarine TargetTypes: Underwater, Submarine
@@ -53,9 +53,9 @@ SS:
InitialStance: HoldFire InitialStance: HoldFire
InitialStanceAI: ReturnFire InitialStanceAI: ReturnFire
AutoTargetPriority@DEFAULT: AutoTargetPriority@DEFAULT:
ValidTargets: Water, Underwater ValidTargets: WaterActor, Underwater
AutoTargetPriority@ATTACKANYTHING: AutoTargetPriority@ATTACKANYTHING:
ValidTargets: Water, Underwater ValidTargets: WaterActor, Underwater
DetectCloaked: DetectCloaked:
CloakTypes: Underwater CloakTypes: Underwater
Range: 4c0 Range: 4c0
@@ -96,7 +96,7 @@ MSUB:
RevealsShroud@GAPGEN: RevealsShroud@GAPGEN:
Range: 5c0 Range: 5c0
Targetable: Targetable:
TargetTypes: Ground, Water, Ship, Submarine, Repair TargetTypes: WaterActor, Ship, Submarine, Repair
RequiresCondition: !underwater RequiresCondition: !underwater
Targetable@UNDERWATER: Targetable@UNDERWATER:
TargetTypes: Underwater, Submarine TargetTypes: Underwater, Submarine

View File

@@ -61,7 +61,7 @@ MSLO:
InfiltrateForSupportPowerReset: InfiltrateForSupportPowerReset:
Types: SpyInfiltrate Types: SpyInfiltrate
Targetable: Targetable:
TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate TargetTypes: GroundActor, C4, DetonateAttack, Structure, SpyInfiltrate
Power: Power:
Amount: -150 Amount: -150
MustBeDestroyed: MustBeDestroyed:
@@ -133,7 +133,7 @@ SPEN:
Prerequisites: anypower, ~structures.soviet, ~techlevel.low Prerequisites: anypower, ~structures.soviet, ~techlevel.low
Description: Produces and repairs\nsubmarines and transports. Description: Produces and repairs\nsubmarines and transports.
Targetable: Targetable:
TargetTypes: Ground, Water, Structure, C4, DetonateAttack, SpyInfiltrate TargetTypes: WaterActor, Structure, C4, DetonateAttack, SpyInfiltrate
Building: Building:
Footprint: XXX xxx XXX Footprint: XXX xxx XXX
Dimensions: 3,3 Dimensions: 3,3
@@ -272,7 +272,7 @@ SYRD:
Tooltip: Tooltip:
Name: Naval Yard Name: Naval Yard
Targetable: Targetable:
TargetTypes: Ground, Water, Structure, C4, DetonateAttack, SpyInfiltrate TargetTypes: WaterActor, Structure, C4, DetonateAttack, SpyInfiltrate
Building: Building:
Footprint: XXX xxx XXX Footprint: XXX xxx XXX
Dimensions: 3,3 Dimensions: 3,3
@@ -433,7 +433,7 @@ IRON:
InfiltrateForSupportPowerReset: InfiltrateForSupportPowerReset:
Types: SpyInfiltrate Types: SpyInfiltrate
Targetable: Targetable:
TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate TargetTypes: GroundActor, C4, DetonateAttack, Structure, SpyInfiltrate
Power: Power:
Amount: -200 Amount: -200
MustBeDestroyed: MustBeDestroyed:
@@ -521,7 +521,7 @@ PDOX:
InfiltrateForSupportPowerReset: InfiltrateForSupportPowerReset:
Types: SpyInfiltrate Types: SpyInfiltrate
Targetable: Targetable:
TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate TargetTypes: GroundActor, C4, DetonateAttack, Structure, SpyInfiltrate
Power: Power:
Amount: -200 Amount: -200
MustBeDestroyed: MustBeDestroyed:
@@ -644,7 +644,7 @@ DOME:
Dimensions: 2,3 Dimensions: 2,3
LocalCenterOffset: 0,-512,0 LocalCenterOffset: 0,-512,0
Targetable: Targetable:
TargetTypes: Ground, Structure, C4, DetonateAttack, SpyInfiltrate TargetTypes: GroundActor, Structure, C4, DetonateAttack, SpyInfiltrate
Health: Health:
HP: 100000 HP: 100000
Armor: Armor:
@@ -981,7 +981,7 @@ ATEK:
InfiltrateForSupportPowerReset: InfiltrateForSupportPowerReset:
Types: SpyInfiltrate Types: SpyInfiltrate
Targetable: Targetable:
TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate TargetTypes: GroundActor, C4, DetonateAttack, Structure, SpyInfiltrate
Power: Power:
Amount: -200 Amount: -200
ProvidesPrerequisite@buildingname: ProvidesPrerequisite@buildingname:
@@ -1086,7 +1086,7 @@ WEAP:
Amount: -30 Amount: -30
ProvidesPrerequisite@buildingname: ProvidesPrerequisite@buildingname:
Targetable: Targetable:
TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate TargetTypes: GroundActor, C4, DetonateAttack, Structure, SpyInfiltrate
InfiltrateForSupportPower: InfiltrateForSupportPower:
Proxy: vehicles.upgraded Proxy: vehicles.upgraded
Types: SpyInfiltrate Types: SpyInfiltrate
@@ -1227,7 +1227,7 @@ PROC:
Bounds: 72,50,0,4 Bounds: 72,50,0,4
DecorationBounds: 72,70,0,-2 DecorationBounds: 72,70,0,-2
Targetable: Targetable:
TargetTypes: Ground, Structure, C4, DetonateAttack, ThiefInfiltrate, SpyInfiltrate TargetTypes: GroundActor, Structure, C4, DetonateAttack, ThiefInfiltrate, SpyInfiltrate
Health: Health:
HP: 90000 HP: 90000
Armor: Armor:
@@ -1300,7 +1300,7 @@ SILO:
Valued: Valued:
Cost: 150 Cost: 150
Targetable: Targetable:
TargetTypes: Ground, Structure, C4, DetonateAttack, ThiefInfiltrate TargetTypes: GroundActor, Structure, C4, DetonateAttack, ThiefInfiltrate
Tooltip: Tooltip:
Name: Silo Name: Silo
-GivesBuildableArea: -GivesBuildableArea:
@@ -1415,7 +1415,7 @@ HPAD:
Prerequisite: aircraft.germany Prerequisite: aircraft.germany
ProvidesPrerequisite@buildingname: ProvidesPrerequisite@buildingname:
Targetable: Targetable:
TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate TargetTypes: GroundActor, C4, DetonateAttack, Structure, SpyInfiltrate
InfiltrateForSupportPower: InfiltrateForSupportPower:
Proxy: aircraft.upgraded Proxy: aircraft.upgraded
Types: SpyInfiltrate Types: SpyInfiltrate
@@ -1556,7 +1556,7 @@ AFLD:
ProvidesPrerequisite@buildingname: ProvidesPrerequisite@buildingname:
Prerequisite: afld Prerequisite: afld
Targetable: Targetable:
TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate TargetTypes: GroundActor, C4, DetonateAttack, Structure, SpyInfiltrate
InfiltrateForSupportPower: InfiltrateForSupportPower:
Proxy: aircraft.upgraded Proxy: aircraft.upgraded
Types: SpyInfiltrate Types: SpyInfiltrate
@@ -1605,7 +1605,7 @@ POWR:
Power: Power:
Amount: 100 Amount: 100
Targetable: Targetable:
TargetTypes: Ground, Structure, C4, DetonateAttack, SpyInfiltrate TargetTypes: GroundActor, Structure, C4, DetonateAttack, SpyInfiltrate
ScalePowerWithHealth: ScalePowerWithHealth:
WithDeathAnimation: WithDeathAnimation:
DeathSequence: dead DeathSequence: dead
@@ -1645,7 +1645,7 @@ APWR:
Power: Power:
Amount: 200 Amount: 200
Targetable: Targetable:
TargetTypes: Ground, Structure, C4, DetonateAttack, SpyInfiltrate TargetTypes: GroundActor, Structure, C4, DetonateAttack, SpyInfiltrate
ScalePowerWithHealth: ScalePowerWithHealth:
WithDeathAnimation: WithDeathAnimation:
DeathSequence: dead DeathSequence: dead
@@ -1771,7 +1771,7 @@ BARR:
Proxy: barracks.upgraded Proxy: barracks.upgraded
Types: SpyInfiltrate Types: SpyInfiltrate
Targetable: Targetable:
TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate TargetTypes: GroundActor, C4, DetonateAttack, Structure, SpyInfiltrate
KENN: KENN:
Inherits: ^Building Inherits: ^Building
@@ -1938,7 +1938,7 @@ TENT:
Proxy: barracks.upgraded Proxy: barracks.upgraded
Types: SpyInfiltrate Types: SpyInfiltrate
Targetable: Targetable:
TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate TargetTypes: GroundActor, C4, DetonateAttack, Structure, SpyInfiltrate
FIX: FIX:
Inherits: ^Building Inherits: ^Building

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@@ -517,7 +517,7 @@ MNLY:
Rearmable: Rearmable:
RearmActors: fix RearmActors: fix
Targetable: Targetable:
TargetTypes: Ground, Vehicle, Mine TargetTypes: GroundActor, Vehicle, Mine
WithAmmoPipsDecoration: WithAmmoPipsDecoration:
Position: BottomLeft Position: BottomLeft
Margin: 4, 3 Margin: 4, 3
@@ -829,7 +829,7 @@ QTNK:
Color: FFFF0080 Color: FFFF0080
Range: 7c0 Range: 7c0
Targetable: Targetable:
TargetTypes: Ground, MADTank, Vehicle TargetTypes: GroundActor, MADTank, Vehicle
Selectable: Selectable:
DecorationBounds: 44,38,0,-4 DecorationBounds: 44,38,0,-4