Begin cleaning up terraintypes/movetypes

This commit is contained in:
Paul Chote
2010-06-25 15:52:12 +12:00
parent 7ac8d0cf59
commit 6a5869f2c6
6 changed files with 38 additions and 32 deletions

View File

@@ -124,15 +124,15 @@ namespace OpenRA.Traits
return CanEnterCell(p, null, true);
}
public virtual bool CanEnterCell(int2 p, Actor ignoreActor, bool checkTransientActors)
public virtual bool CanEnterCell(int2 cell, Actor ignoreActor, bool checkTransientActors)
{
if (!self.World.WorldActor.traits.Get<BuildingInfluence>().CanMoveHere(p, ignoreActor))
if (!self.World.WorldActor.traits.Get<BuildingInfluence>().CanMoveHere(cell, ignoreActor))
return false;
if (checkTransientActors)
{
var canShare = self.traits.Contains<SharesCell>();
var actors = self.World.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt(p).Where(a => a != self && a != ignoreActor);
var actors = self.World.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt(cell).Where(a => a != self && a != ignoreActor);
var nonshareable = actors.Where(a => !(canShare && a.traits.Contains<SharesCell>()));
var shareable = actors.Where(a => canShare && a.traits.Contains<SharesCell>());
@@ -146,9 +146,20 @@ namespace OpenRA.Traits
return false;
}
return self.World.Map.IsInMap(p.X, p.Y) &&
Rules.TerrainTypes[self.World.TileSet.GetTerrainType(self.World.Map.MapTiles[p.X, p.Y])]
.GetCost(GetMovementType()) < float.PositiveInfinity;
return MovementCostForCell(self, cell) < float.PositiveInfinity;
}
public float MovementCostForCell(Actor self, int2 cell)
{
if (!self.World.Map.IsInMap(cell.X,cell.Y))
return float.PositiveInfinity;
var type = self.World.TileSet.GetTerrainType(self.World.Map.MapTiles[cell.X, cell.Y]);
var umt = self.Info.Traits.Get<MobileInfo>().MovementType;
// Todo: Cache cost for each terraintype
return (float)Rules.TerrainTypes[type].GetCost(umt)*
self.World.WorldActor.traits.WithInterface<ICustomTerrain>().Aggregate(1f, (a, x) => a * x.GetCost(cell,self));
}
public IEnumerable<float2> GetCurrentPath(Actor self)