Begin cleaning up terraintypes/movetypes
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@@ -109,6 +109,7 @@ namespace OpenRA.Traits
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{
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UnitMovementType GetMovementType();
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bool CanEnterCell(int2 location);
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float MovementCostForCell(Actor self, int2 cell);
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IEnumerable<float2> GetCurrentPath(Actor self);
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void SetPosition(Actor self, int2 cell);
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}
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