Begin cleaning up terraintypes/movetypes
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@@ -72,7 +72,9 @@ namespace OpenRA.Mods.RA
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public UnitMovementType GetMovementType() { return UnitMovementType.Fly; }
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public bool CanEnterCell(int2 location) { return true; }
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public float MovementCostForCell(Actor self, int2 cell) { return 1f; }
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int2[] noCells = new int2[] { };
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public IEnumerable<int2> OccupiedCells() { return noCells; }
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}
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