diff --git a/OpenRA.Game/Network/FrameData.cs b/OpenRA.Game/Network/FrameData.cs index c2a8da14a9..709fcfbe47 100755 --- a/OpenRA.Game/Network/FrameData.cs +++ b/OpenRA.Game/Network/FrameData.cs @@ -24,15 +24,15 @@ namespace OpenRA.Network readonly Dictionary clientQuitTimes = new Dictionary(); readonly Dictionary> framePackets = new Dictionary>(); - public IEnumerable ClientsPlayingInFrame( int frame ) + public IEnumerable ClientsPlayingInFrame(int frame) { return clientQuitTimes - .Where( x => frame <= x.Value ) - .Select( x => x.Key ) - .OrderBy( x => x ); + .Where(x => frame <= x.Value) + .Select(x => x.Key) + .OrderBy(x => x); } - public void ClientQuit( int clientId, int lastClientFrame ) + public void ClientQuit(int clientId, int lastClientFrame) { if (lastClientFrame == -1) lastClientFrame = framePackets @@ -42,10 +42,10 @@ namespace OpenRA.Network clientQuitTimes[clientId] = lastClientFrame; } - public void AddFrameOrders( int clientId, int frame, byte[] orders ) + public void AddFrameOrders(int clientId, int frame, byte[] orders) { - var frameData = framePackets.GetOrAdd( frame ); - frameData.Add( clientId, orders ); + var frameData = framePackets.GetOrAdd(frame); + frameData.Add(clientId, orders); } public bool IsReadyForFrame(int frame) @@ -60,16 +60,16 @@ namespace OpenRA.Network .Where(client => !frameData.ContainsKey(client)); } - public IEnumerable OrdersForFrame( World world, int frame ) + public IEnumerable OrdersForFrame(World world, int frame) { - var frameData = framePackets[ frame ]; - var clientData = ClientsPlayingInFrame( frame ) - .ToDictionary( k => k, v => frameData[ v ] ); + var frameData = framePackets[frame]; + var clientData = ClientsPlayingInFrame(frame) + .ToDictionary(k => k, v => frameData[v]); return clientData - .SelectMany( x => x.Value - .ToOrderList( world ) - .Select( o => new ClientOrder { Client = x.Key, Order = o } ) ); + .SelectMany(x => x.Value + .ToOrderList(world) + .Select(o => new ClientOrder { Client = x.Key, Order = o })); } } }