added .mix file support for game asset browser

This commit is contained in:
Matthias Mailänder
2013-04-27 18:32:09 +02:00
parent 4a1ebb69c3
commit 6a6776754b
12 changed files with 484 additions and 60 deletions

View File

@@ -29,14 +29,14 @@ namespace OpenRA
public SheetBuilder SheetBuilder;
public SpriteLoader SpriteLoader;
public ModData( params string[] mods )
public ModData(params string[] mods)
{
Manifest = new Manifest( mods );
ObjectCreator = new ObjectCreator( Manifest );
Manifest = new Manifest(mods);
ObjectCreator = new ObjectCreator(Manifest);
LoadScreen = ObjectCreator.CreateObject<ILoadScreen>(Manifest.LoadScreen.Value);
LoadScreen.Init(Manifest.LoadScreen.NodesDict.ToDictionary(x => x.Key, x => x.Value.Value));
LoadScreen.Display();
WidgetLoader = new WidgetLoader( this );
WidgetLoader = new WidgetLoader(this);
}
public void LoadInitialAssets(bool enumMaps)