added .mix file support for game asset browser
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@@ -29,14 +29,14 @@ namespace OpenRA
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public SheetBuilder SheetBuilder;
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public SpriteLoader SpriteLoader;
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public ModData( params string[] mods )
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public ModData(params string[] mods)
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{
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Manifest = new Manifest( mods );
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ObjectCreator = new ObjectCreator( Manifest );
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Manifest = new Manifest(mods);
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ObjectCreator = new ObjectCreator(Manifest);
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LoadScreen = ObjectCreator.CreateObject<ILoadScreen>(Manifest.LoadScreen.Value);
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LoadScreen.Init(Manifest.LoadScreen.NodesDict.ToDictionary(x => x.Key, x => x.Value.Value));
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LoadScreen.Display();
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WidgetLoader = new WidgetLoader( this );
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WidgetLoader = new WidgetLoader(this);
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}
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public void LoadInitialAssets(bool enumMaps)
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