Added buildradius checkbox to lobby options
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@@ -32,12 +32,13 @@ namespace OpenRA.Mods.Common.Traits
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public readonly BaseProviderInfo Info;
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readonly DeveloperMode devMode;
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readonly Actor self;
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readonly bool allyBuildEnabled;
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readonly bool buildRadiusEnabled;
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Building building;
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int total;
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int progress;
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bool allyBuildEnabled;
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public BaseProvider(Actor self, BaseProviderInfo info)
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{
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@@ -45,7 +46,9 @@ namespace OpenRA.Mods.Common.Traits
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this.self = self;
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devMode = self.Owner.PlayerActor.Trait<DeveloperMode>();
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progress = total = info.InitialDelay;
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allyBuildEnabled = self.World.WorldActor.Trait<MapBuildRadius>().AllyBuildRadiusEnabled;
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var mapBuildRadius = self.World.WorldActor.Trait<MapBuildRadius>();
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allyBuildEnabled = mapBuildRadius.AllyBuildRadiusEnabled;
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buildRadiusEnabled = mapBuildRadius.BuildRadiusEnabled;
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}
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void INotifyCreated.Created(Actor self)
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@@ -74,7 +77,7 @@ namespace OpenRA.Mods.Common.Traits
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bool ValidRenderPlayer()
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{
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return self.Owner == self.World.RenderPlayer || (allyBuildEnabled && self.Owner.IsAlliedWith(self.World.RenderPlayer));
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return buildRadiusEnabled && (self.Owner == self.World.RenderPlayer || (allyBuildEnabled && self.Owner.IsAlliedWith(self.World.RenderPlayer)));
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}
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public IEnumerable<IRenderable> RangeCircleRenderables(WorldRenderer wr)
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