Added buildradius checkbox to lobby options
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@@ -154,7 +154,11 @@ namespace OpenRA.Mods.Common.Traits
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public Actor FindBaseProvider(World world, Player p, CPos topLeft)
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{
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var center = world.Map.CenterOfCell(topLeft) + CenterOffset(world);
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var allyBuildEnabled = world.WorldActor.Trait<MapBuildRadius>().AllyBuildRadiusEnabled;
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var mapBuildRadius = world.WorldActor.Trait<MapBuildRadius>();
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var allyBuildEnabled = mapBuildRadius.AllyBuildRadiusEnabled;
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if (!mapBuildRadius.BuildRadiusEnabled)
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return null;
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foreach (var bp in world.ActorsWithTrait<BaseProvider>())
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{
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@@ -173,10 +177,11 @@ namespace OpenRA.Mods.Common.Traits
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public virtual bool IsCloseEnoughToBase(World world, Player p, string buildingName, CPos topLeft)
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{
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var mapBuildRadius = world.WorldActor.Trait<MapBuildRadius>();
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if (Adjacent < 0 || p.PlayerActor.Trait<DeveloperMode>().BuildAnywhere)
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return true;
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if (RequiresBaseProvider && FindBaseProvider(world, p, topLeft) == null)
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if (mapBuildRadius.BuildRadiusEnabled && RequiresBaseProvider && FindBaseProvider(world, p, topLeft) == null)
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return false;
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var buildingMaxBounds = Dimensions;
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@@ -186,7 +191,7 @@ namespace OpenRA.Mods.Common.Traits
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var nearnessCandidates = new List<CPos>();
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var bi = world.WorldActor.Trait<BuildingInfluence>();
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var allyBuildEnabled = world.WorldActor.Trait<MapBuildRadius>().AllyBuildRadiusEnabled;
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var allyBuildEnabled = mapBuildRadius.AllyBuildRadiusEnabled;
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for (var y = scanStart.Y; y < scanEnd.Y; y++)
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{
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