move ActorGroupProxy to mod; move SupportPower traits into directory

This commit is contained in:
Bob
2010-07-08 14:01:44 +12:00
parent 9054f10b83
commit 6a840dff4c
11 changed files with 9 additions and 9 deletions

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#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using OpenRA.Orders;
using OpenRA.Traits;
using OpenRA.Traits.Activities;
using OpenRA.Mods.RA.Activities;
namespace OpenRA.Mods.RA
{
class AirstrikePowerInfo : SupportPowerInfo
{
[ActorReference]
public readonly string UnitType = "badr.bomber";
[ActorReference]
public readonly string FlareType = null;
public override object Create(ActorInitializer init) { return new AirstrikePower(init.self, this); }
}
class AirstrikePower : SupportPower, IResolveOrder
{
public AirstrikePower(Actor self, AirstrikePowerInfo info) : base(self, info) { }
protected override void OnActivate()
{
Game.controller.orderGenerator = new GenericSelectTarget(Owner.PlayerActor, Info.OrderName, "ability");
}
public void ResolveOrder(Actor self, Order order)
{
if (!IsAvailable) return;
if (order.OrderString == Info.OrderName)
{
var startPos = Owner.World.ChooseRandomEdgeCell();
Owner.World.AddFrameEndTask(w =>
{
var flareType = (Info as AirstrikePowerInfo).FlareType;
var flare = flareType != null ? w.CreateActor(flareType, order.TargetLocation, Owner) : null;
var a = w.CreateActor((Info as AirstrikePowerInfo).UnitType, startPos, Owner);
a.traits.Get<Unit>().Facing = Util.GetFacing(order.TargetLocation - startPos, 0);
a.traits.Get<Unit>().Altitude = a.Info.Traits.Get<PlaneInfo>().CruiseAltitude;
a.traits.Get<CarpetBomb>().SetTarget(order.TargetLocation);
a.CancelActivity();
a.QueueActivity(new Fly(order.TargetLocation));
if (flare != null)
a.QueueActivity(new CallFunc(() => Owner.World.AddFrameEndTask(_w => _w.Remove(flare))));
a.QueueActivity(new FlyOffMap { Interruptible = false });
a.QueueActivity(new RemoveSelf());
});
if (Owner == Owner.World.LocalPlayer)
Game.controller.CancelInputMode();
FinishActivate();
}
}
}
}

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#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class ChronoshiftPowerInfo : SupportPowerInfo
{
public override object Create(ActorInitializer init) { return new ChronoshiftPower(init.self,this); }
}
class ChronoshiftPower : SupportPower, IResolveOrder
{
public ChronoshiftPower(Actor self, ChronoshiftPowerInfo info) : base(self, info) { }
protected override void OnActivate() { Game.controller.orderGenerator = new SelectTarget(); }
public void ResolveOrder(Actor self, Order order)
{
if (!IsAvailable) return;
if (order.OrderString == "ChronosphereSelect" && self.Owner == self.World.LocalPlayer)
{
Game.controller.orderGenerator = new SelectDestination(order.TargetActor);
}
if (order.OrderString == "ChronosphereActivate")
{
if (self.Owner == self.World.LocalPlayer)
Game.controller.CancelInputMode();
// Ensure the target cell is valid for the unit
var movement = order.TargetActor.traits.GetOrDefault<IMove>();
if (!movement.CanEnterCell(order.TargetLocation))
return;
var chronosphere = self.World.Queries
.OwnedBy[self.Owner]
.WithTrait<Chronosphere>()
.Select(x => x.Actor).FirstOrDefault();
chronosphere.traits.Get<Chronosphere>().Teleport(order.TargetActor, order.TargetLocation);
FinishActivate();
}
}
class SelectTarget : IOrderGenerator
{
public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
{
if (mi.Button == MouseButton.Right)
Game.controller.CancelInputMode();
return OrderInner(world, xy, mi);
}
IEnumerable<Order> OrderInner(World world, int2 xy, MouseInput mi)
{
if (mi.Button == MouseButton.Left)
{
var underCursor = world.FindUnitsAtMouse(mi.Location)
.Where(a => a.Owner != null && a.traits.Contains<Chronoshiftable>()
&& a.traits.Contains<Selectable>()).FirstOrDefault();
if (underCursor != null)
yield return new Order("ChronosphereSelect", world.LocalPlayer.PlayerActor, underCursor);
}
yield break;
}
public void Tick( World world )
{
var hasChronosphere = world.Queries.OwnedBy[world.LocalPlayer]
.WithTrait<Chronosphere>()
.Any();
if (!hasChronosphere)
Game.controller.CancelInputMode();
// TODO: Check if the selected unit is still alive
}
public void Render( World world ) { }
public string GetCursor(World world, int2 xy, MouseInput mi)
{
mi.Button = MouseButton.Left;
return OrderInner(world, xy, mi).Any()
? "chrono-select" : "move-blocked";
}
}
class SelectDestination : IOrderGenerator
{
Actor self;
public SelectDestination(Actor self) { this.self = self; }
public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
{
if (mi.Button == MouseButton.Right)
{
Game.controller.CancelInputMode();
yield break;
}
// Cannot chronoshift into unexplored location
if (world.LocalPlayer.Shroud.IsExplored(xy))
yield return new Order("ChronosphereActivate", world.LocalPlayer.PlayerActor, self, xy);
}
public void Tick(World world)
{
var hasChronosphere = world.Queries.OwnedBy[world.LocalPlayer]
.WithTrait<Chronosphere>()
.Any();
if (!hasChronosphere)
Game.controller.CancelInputMode();
// TODO: Check if the selected unit is still alive
}
public void Render(World world)
{
world.WorldRenderer.DrawSelectionBox(self, Color.Red, true);
}
public string GetCursor(World world, int2 xy, MouseInput mi)
{
if (!world.LocalPlayer.Shroud.IsExplored(xy))
return "move-blocked";
var movement = self.traits.GetOrDefault<IMove>();
return (movement.CanEnterCell(xy)) ? "chrono-target" : "move-blocked";
}
}
}
// tag trait for the building
class ChronosphereInfo : ITraitInfo
{
public readonly int Duration = 30;
public readonly bool KillCargo = true;
public object Create(ActorInitializer init) { return new Chronosphere(init.self); }
}
class Chronosphere
{
Actor self;
public Chronosphere(Actor self)
{
this.self = self;
}
public void Teleport(Actor targetActor, int2 targetLocation)
{
var info = self.Info.Traits.Get<ChronosphereInfo>();
bool success = targetActor.traits.Get<Chronoshiftable>().Activate(targetActor, targetLocation, info.Duration * 25, info.KillCargo, self);
if (success)
{
Sound.Play("chrono2.aud", self.CenterLocation);
Sound.Play("chrono2.aud", targetActor.CenterLocation);
// Trigger screen desaturate effect
foreach (var a in self.World.Queries.WithTrait<ChronoshiftPaletteEffect>())
a.Trait.Enable();
self.traits.Get<RenderBuilding>().PlayCustomAnim(self, "active");
}
}
}
}

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#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Linq;
using OpenRA.Effects;
using OpenRA.Mods.RA.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class GpsPowerInfo : SupportPowerInfo
{
public readonly int RevealDelay = 0;
public override object Create(ActorInitializer init) { return new GpsPower(init.self, this); }
}
class GpsPower : SupportPower
{
public GpsPower(Actor self, GpsPowerInfo info) : base(self, info) { }
protected override void OnFinishCharging()
{
var launchSite = Owner.World.Queries.OwnedBy[Owner]
.FirstOrDefault(a => a.traits.Contains<GpsLaunchSite>());
if (launchSite == null)
return;
Owner.World.AddFrameEndTask(w =>
{
Sound.PlayToPlayer(Owner, Info.LaunchSound);
w.Add(new SatelliteLaunch(launchSite));
w.Add(new DelayedAction((Info as GpsPowerInfo).RevealDelay * 25,
() => Owner.Shroud.Disabled = true));
});
FinishActivate();
}
}
// tag trait to identify the building
class GpsLaunchSiteInfo : TraitInfo<GpsLaunchSite> { }
class GpsLaunchSite { }
}

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#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class IronCurtainPowerInfo : SupportPowerInfo
{
public readonly float Duration = 0f;
public override object Create(ActorInitializer init) { return new IronCurtainPower(init.self, this); }
}
class IronCurtainPower : SupportPower, IResolveOrder
{
public IronCurtainPower(Actor self, IronCurtainPowerInfo info) : base(self, info) { }
protected override void OnBeginCharging() { Sound.PlayToPlayer(Owner, "ironchg1.aud"); }
protected override void OnFinishCharging() { Sound.PlayToPlayer(Owner, "ironrdy1.aud"); }
protected override void OnActivate()
{
Game.controller.orderGenerator = new SelectTarget();
Sound.Play("slcttgt1.aud");
}
public void ResolveOrder(Actor self, Order order)
{
if (!IsAvailable) return;
if (order.OrderString == "IronCurtain")
{
if (self.Owner == self.World.LocalPlayer)
Game.controller.CancelInputMode();
var curtain = self.World.Queries.WithTrait<IronCurtain>()
.Where(a => a.Actor.Owner != null)
.FirstOrDefault().Actor;
if (curtain != null)
curtain.traits.Get<RenderBuilding>().PlayCustomAnim(curtain, "active");
Sound.Play("ironcur9.aud", order.TargetActor.CenterLocation);
order.TargetActor.traits.Get<IronCurtainable>().Activate(order.TargetActor,
(int)((Info as IronCurtainPowerInfo).Duration * 25 * 60));
FinishActivate();
}
}
class SelectTarget : IOrderGenerator
{
public SelectTarget() { }
public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
{
if (mi.Button == MouseButton.Right)
Game.controller.CancelInputMode();
return OrderInner(world, xy, mi);
}
IEnumerable<Order> OrderInner(World world, int2 xy, MouseInput mi)
{
if (mi.Button == MouseButton.Left)
{
var underCursor = world.FindUnitsAtMouse(mi.Location)
.Where(a => a.Owner != null
&& a.traits.Contains<IronCurtainable>()
&& a.traits.Contains<Selectable>()).FirstOrDefault();
if (underCursor != null)
yield return new Order("IronCurtain", underCursor.Owner.PlayerActor, underCursor);
}
yield break;
}
public void Tick(World world)
{
var hasStructure = world.Queries.OwnedBy[world.LocalPlayer]
.WithTrait<IronCurtain>()
.Any();
if (!hasStructure)
Game.controller.CancelInputMode();
}
public void Render(World world) { }
public string GetCursor(World world, int2 xy, MouseInput mi)
{
mi.Button = MouseButton.Left;
return OrderInner(world, xy, mi).Any()
? "ability" : "move-blocked";
}
}
}
// tag trait for the building
class IronCurtainInfo : TraitInfo<IronCurtain> { }
class IronCurtain { }
}

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#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Linq;
using OpenRA.Mods.RA.Effects;
using OpenRA.Orders;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class NukePowerInfo : SupportPowerInfo
{
public override object Create(ActorInitializer init) { return new NukePower(init.self, this); }
}
class NukePower : SupportPower, IResolveOrder
{
public NukePower(Actor self, NukePowerInfo info) : base(self, info) { }
protected override void OnActivate()
{
Game.controller.orderGenerator =
new GenericSelectTargetWithBuilding<NukeSilo>(Owner.PlayerActor, "NuclearMissile", "nuke");
}
public void ResolveOrder(Actor self, Order order)
{
if (!IsAvailable) return;
if (order.OrderString == "NuclearMissile")
{
var silo = self.World.Queries.OwnedBy[self.Owner]
.Where(a => a.traits.Contains<NukeSilo>())
.FirstOrDefault();
if (silo != null)
silo.traits.Get<RenderBuilding>().PlayCustomAnim(silo, "active");
// Play to everyone but the current player
if (Owner != Owner.World.LocalPlayer)
Sound.Play(Info.LaunchSound);
silo.traits.Get<NukeSilo>().Attack(order.TargetLocation);
Game.controller.CancelInputMode();
FinishActivate();
}
}
}
// tag trait for the building
class NukeSiloInfo : ITraitInfo
{
[WeaponReference]
public readonly string MissileWeapon = "";
public object Create(ActorInitializer init) { return new NukeSilo(init.self); }
}
class NukeSilo
{
Actor self;
public NukeSilo(Actor self)
{
this.self = self;
}
public void Attack(int2 targetLocation)
{
self.traits.Get<RenderBuilding>().PlayCustomAnim(self, "active");
self.World.AddFrameEndTask(w =>
{
//FIRE ZE MISSILES
w.Add(new NukeLaunch(self, self.Info.Traits.Get<NukeSiloInfo>().MissileWeapon, targetLocation));
});
}
}
}

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#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using OpenRA.Orders;
using OpenRA.Traits;
using OpenRA.Traits.Activities;
using OpenRA.Mods.RA.Activities;
namespace OpenRA.Mods.RA
{
class ParatroopersPowerInfo : SupportPowerInfo
{
[ActorReference]
public string[] DropItems = { };
[ActorReference]
public string UnitType = "badr";
[ActorReference]
public string FlareType = "flare";
public override object Create(ActorInitializer init) { return new ParatroopersPower(init.self, this); }
}
class ParatroopersPower : SupportPower, IResolveOrder
{
public ParatroopersPower(Actor self, ParatroopersPowerInfo info) : base(self, info) { }
protected override void OnActivate()
{
Game.controller.orderGenerator =
new GenericSelectTarget( Owner.PlayerActor, "ParatroopersActivate", "ability" );
}
public void ResolveOrder(Actor self, Order order)
{
if (!IsAvailable) return;
if (order.OrderString == "ParatroopersActivate")
{
if (self.Owner == self.World.LocalPlayer)
Game.controller.CancelInputMode();
DoParadrop(Owner, order.TargetLocation,
self.Info.Traits.Get<ParatroopersPowerInfo>().DropItems);
FinishActivate();
}
}
void DoParadrop(Player owner, int2 p, string[] items)
{
var startPos = owner.World.ChooseRandomEdgeCell();
owner.World.AddFrameEndTask(w =>
{
var flareType = (Info as ParatroopersPowerInfo).FlareType;
var flare = flareType != null ? w.CreateActor(flareType, p, owner) : null;
var a = w.CreateActor((Info as ParatroopersPowerInfo).UnitType, startPos, owner);
a.traits.Get<Unit>().Facing = Util.GetFacing(p - startPos, 0);
a.traits.Get<Unit>().Altitude = a.Info.Traits.Get<PlaneInfo>().CruiseAltitude;
a.CancelActivity();
a.QueueActivity(new FlyCircle(p));
a.traits.Get<ParaDrop>().SetLZ(p, flare);
var cargo = a.traits.Get<Cargo>();
foreach (var i in items)
cargo.Load(a, new Actor(owner.World, i.ToLowerInvariant(),
new int2(0,0), a.Owner));
});
}
}
}

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#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class SonarPulsePowerInfo : SupportPowerInfo
{
public override object Create(ActorInitializer init) { return new SonarPulsePower(init.self, this); }
}
public class SonarPulsePower : SupportPower, IResolveOrder
{
public SonarPulsePower(Actor self, SonarPulsePowerInfo info) : base(self, info) { }
protected override void OnBeginCharging() { }
protected override void OnFinishCharging() { Sound.PlayToPlayer(Owner, "pulse1.aud"); }
protected override void OnActivate()
{
Game.IssueOrder(new Order("SonarPulse", Owner.PlayerActor));
}
public void ResolveOrder(Actor self, Order order)
{
if (!IsAvailable) return;
if (order.OrderString == "SonarPulse")
{
// TODO: Reveal submarines
// Should this play for all players?
Sound.Play("sonpulse.aud");
FinishActivate();
}
}
}
}

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#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using OpenRA.Mods.RA.Activities;
using OpenRA.Orders;
using OpenRA.Traits;
using OpenRA.Traits.Activities;
namespace OpenRA.Mods.RA
{
class SpyPlanePowerInfo : SupportPowerInfo
{
public readonly float RevealTime = .1f; // minutes
public override object Create(ActorInitializer init) { return new SpyPlanePower(init.self,this); }
}
class SpyPlanePower : SupportPower, IResolveOrder
{
public SpyPlanePower(Actor self, SpyPlanePowerInfo info) : base(self, info) { }
protected override void OnFinishCharging() { Sound.PlayToPlayer(Owner, "spypln1.aud"); }
protected override void OnActivate()
{
Game.controller.orderGenerator = new GenericSelectTarget(Owner.PlayerActor, "SpyPlane", "ability");
Sound.Play("slcttgt1.aud");
}
public void ResolveOrder(Actor self, Order order)
{
if (!IsAvailable) return;
if (order.OrderString == "SpyPlane")
{
FinishActivate();
if (order.Player == Owner.World.LocalPlayer)
Game.controller.CancelInputMode();
var enterCell = self.World.ChooseRandomEdgeCell();
var plane = self.World.CreateActor("U2", enterCell, self.Owner);
plane.traits.Get<Unit>().Altitude = plane.Info.Traits.Get<PlaneInfo>().CruiseAltitude;
plane.traits.Get<Unit>().Facing = Util.GetFacing(order.TargetLocation - enterCell, 0);
plane.CancelActivity();
plane.QueueActivity(new Fly(Util.CenterOfCell(order.TargetLocation)));
plane.QueueActivity(new CallFunc(() => plane.World.AddFrameEndTask( w =>
{
var camera = w.CreateActor("camera", order.TargetLocation, Owner);
camera.QueueActivity(new Wait((int)(25 * 60 * (Info as SpyPlanePowerInfo).RevealTime)));
camera.QueueActivity(new RemoveSelf());
})));
plane.QueueActivity(new FlyOffMap { Interruptible = false });
plane.QueueActivity(new RemoveSelf());
}
}
}
}