Start tidying things up
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@@ -27,6 +27,7 @@ namespace OpenRA
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public CursorSheetBuilder CursorSheetBuilder;
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public SpriteLoader SpriteLoader;
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public HardwarePalette Palette { get; private set; }
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IFolder previousMapMount = null;
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public ModData( params string[] mods )
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{
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@@ -39,33 +40,45 @@ namespace OpenRA
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AvailableMaps = FindMaps( Manifest.Mods );
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WidgetLoader = new WidgetLoader( this );
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}
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void LoadHackyPalettes()
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{
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Palette = new HardwarePalette();
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Palette.AddPalette("cursor", new Palette( FileSystem.Open( "cursor.pal" ), false ));
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}
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public void Sucks()
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{
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// all this manipulation of static crap here is nasty and breaks
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// horribly when you use ModData in unexpected ways.
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FileSystem.UnmountAll();
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foreach (var dir in Manifest.Folders) FileSystem.Mount(dir);
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public void LoadInitialAssets()
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{
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// all this manipulation of static crap here is nasty and breaks
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// horribly when you use ModData in unexpected ways.
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FileSystem.UnmountAll();
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foreach (var dir in Manifest.Folders)
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FileSystem.Mount(dir);
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Palette = new HardwarePalette();
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ChromeProvider.Initialize( Manifest.Chrome );
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SheetBuilder = new SheetBuilder( TextureChannel.Red );
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CursorSheetBuilder = new CursorSheetBuilder( this );
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SpriteLoader = new SpriteLoader(new[]{".shp"}, SheetBuilder);
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CursorProvider.Initialize(Manifest.Cursors);
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LoadHackyPalettes();
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}
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public void LoadPackages()
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public Map PrepareMap(string uid)
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{
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foreach (var pkg in Manifest.Packages) FileSystem.Mount(pkg);
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LoadScreen.Display();
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if (!AvailableMaps.ContainsKey(uid))
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throw new InvalidDataException("Invalid map uid: {0}".F(uid));
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var map = new Map(AvailableMaps[uid].Path);
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// Maps may contain custom assets
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// TODO: why are they lowest priority? they should be highest.
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if (previousMapMount != null) FileSystem.Unmount(previousMapMount);
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previousMapMount = FileSystem.OpenPackage(map.Path, int.MaxValue);
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FileSystem.Mount(previousMapMount);
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// Reinit all our assets
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LoadInitialAssets();
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foreach (var pkg in Manifest.Packages)
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FileSystem.Mount(pkg);
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Rules.LoadRules(Manifest, map);
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SpriteLoader = new SpriteLoader( Rules.TileSets[map.Tileset].Extensions, SheetBuilder );
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SequenceProvider.Initialize(Manifest.Sequences, map.Sequences);
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return map;
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}
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public static IEnumerable<string> FindMapsIn(string dir)
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@@ -97,46 +110,6 @@ namespace OpenRA
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return ret;
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}
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string cachedTileset = null;
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bool previousMapHadSequences = true;
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IFolder previousMapMount = null;
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public Map PrepareMap(string uid)
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{
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LoadScreen.Display();
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if (!AvailableMaps.ContainsKey(uid))
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throw new InvalidDataException("Invalid map uid: {0}".F(uid));
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var map = new Map(AvailableMaps[uid].Path);
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// unload the previous map mount if we have one
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if (previousMapMount != null) FileSystem.Unmount(previousMapMount);
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// Adds the map its container to the FileSystem
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// allowing the map to use custom assets
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// Container should have the lowest priority of all (ie int max)
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// Store a reference so we can unload it next time
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previousMapMount = FileSystem.OpenPackage(map.Path, int.MaxValue);
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FileSystem.Mount(previousMapMount);
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Rules.LoadRules(Manifest, map);
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if (map.Tileset != cachedTileset
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|| previousMapHadSequences || map.Sequences.Count > 0)
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{
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SheetBuilder = new SheetBuilder( TextureChannel.Red );
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SpriteLoader = new SpriteLoader( Rules.TileSets[map.Tileset].Extensions, SheetBuilder );
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CursorSheetBuilder = new CursorSheetBuilder( this );
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CursorProvider.Initialize(Manifest.Cursors);
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SequenceProvider.Initialize(Manifest.Sequences, map.Sequences);
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cachedTileset = map.Tileset;
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}
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previousMapHadSequences = map.Sequences.Count > 0;
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LoadHackyPalettes();
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return map;
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}
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}
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public interface ILoadScreen { void Display(); void Init(); }
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