Move WorldInteractionControllerWidget and SpriteEffect to Common
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52
OpenRA.Mods.Common/Effects/SpriteEffect.cs
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52
OpenRA.Mods.Common/Effects/SpriteEffect.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Effects;
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using OpenRA.Graphics;
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namespace OpenRA.Mods.Common.Effects
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{
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public class SpriteEffect : IEffect
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{
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readonly World world;
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readonly string palette;
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readonly Animation anim;
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readonly WPos pos;
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readonly bool visibleThroughFog;
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readonly bool scaleSizeWithZoom;
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public SpriteEffect(WPos pos, World world, string image, string sequence, string palette, bool visibleThroughFog = false, bool scaleSizeWithZoom = false, int facing = 0)
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{
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this.world = world;
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this.pos = pos;
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this.palette = palette;
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this.scaleSizeWithZoom = scaleSizeWithZoom;
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this.visibleThroughFog = visibleThroughFog;
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anim = new Animation(world, image, () => facing);
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anim.PlayThen(sequence, () => world.AddFrameEndTask(w => w.Remove(this)));
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}
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public void Tick(World world)
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{
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anim.Tick();
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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if (world.FogObscures(pos) && !visibleThroughFog)
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return SpriteRenderable.None;
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var zoom = scaleSizeWithZoom ? 1f / wr.Viewport.Zoom : 1f;
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return anim.Render(pos, WVec.Zero, 0, wr.Palette(palette), zoom);
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}
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}
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}
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