Resources stuff works with overlay names, not indices
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@@ -1,4 +1,4 @@
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#region Copyright & License Information
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#region Copyright & License Information
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/*
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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* This file is part of OpenRA.
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@@ -24,7 +24,7 @@ namespace OpenRA.Traits
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{
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{
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public class ResourceTypeInfo : ITraitInfo
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public class ResourceTypeInfo : ITraitInfo
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{
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{
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public readonly int[] Overlays = { };
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public readonly string[] Overlays = { };
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public readonly string[] SpriteNames = { };
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public readonly string[] SpriteNames = { };
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public readonly string Palette = "terrain";
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public readonly string Palette = "terrain";
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using System.Text;
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@@ -7,7 +7,7 @@ namespace OpenRA.Traits
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{
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{
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class WallLoadHookInfo : ITraitInfo
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class WallLoadHookInfo : ITraitInfo
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{
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{
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public readonly int[] OverlayIndices = { };
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public readonly string[] OverlayTypes = { };
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public readonly string ActorType = "brik";
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public readonly string ActorType = "brik";
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public object Create(Actor self) { return new WallLoadHook( self, this ); }
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public object Create(Actor self) { return new WallLoadHook( self, this ); }
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@@ -27,7 +27,7 @@ namespace OpenRA.Traits
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for (int y = map.YOffset; y < map.YOffset + map.Height; y++)
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for (int y = map.YOffset; y < map.YOffset + map.Height; y++)
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for (int x = map.XOffset; x < map.XOffset + map.Width; x++)
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for (int x = map.XOffset; x < map.XOffset + map.Width; x++)
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if (info.OverlayIndices.Contains(w.Map.MapTiles[x, y].overlay))
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if (info.OverlayTypes.Contains(w.Map.MapTiles[x, y].overlay))
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w.CreateActor(info.ActorType, new int2(x, y), w.players[0]); // todo: neutral player or null?
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w.CreateActor(info.ActorType, new int2(x, y), w.players[0]); // todo: neutral player or null?
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}
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}
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}
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}
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@@ -213,25 +213,25 @@ World:
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PowerDownButton:
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PowerDownButton:
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WallLoadHook@sbag:
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WallLoadHook@sbag:
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ActorType: sbag
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ActorType: sbag
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OverlayIndices: 0,24
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OverlayTypes: sbag
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WallLoadHook@cycl:
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WallLoadHook@cycl:
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ActorType: cycl
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ActorType: cycl
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OverlayIndices: 1
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OverlayTypes: cycl
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WallLoadHook@brik:
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WallLoadHook@brik:
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ActorType: brik
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ActorType: brik
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OverlayIndices: 2
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OverlayTypes: brik
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WallLoadHook@fenc:
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WallLoadHook@fenc:
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ActorType: fenc
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ActorType: fenc
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OverlayIndices: 3
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OverlayTypes: fenc
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WallLoadHook@wood:
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WallLoadHook@wood:
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ActorType: wood
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ActorType: wood
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OverlayIndices: 4
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OverlayTypes: wood
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WallLoadHook@barb:
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WallLoadHook@barb:
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ActorType: barb
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ActorType: barb
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OverlayIndices: 23
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OverlayTypes: barb
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ResourceLayer:
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ResourceLayer:
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ResourceType@ore:
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ResourceType@ore:
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Overlays: 5,6,7,8
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Overlays: gold01,gold02,gold03,gold04
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Palette: terrain
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Palette: terrain
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SpriteNames: gold01,gold02,gold03,gold04
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SpriteNames: gold01,gold02,gold03,gold04
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ValuePerUnit: 25
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ValuePerUnit: 25
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@@ -239,7 +239,7 @@ World:
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GrowthInterval: .3
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GrowthInterval: .3
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SpreadInterval: .7
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SpreadInterval: .7
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ResourceType@gem:
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ResourceType@gem:
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Overlays: 9,10,11,12
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Overlays: gem01,gem02,gem03,gem04
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Palette: terrain
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Palette: terrain
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SpriteNames: gem01,gem02,gem03,gem04
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SpriteNames: gem01,gem02,gem03,gem04
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ValuePerUnit: 50
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ValuePerUnit: 50
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