Allow the game root directory to be moved away from the binaries.
This commit is contained in:
@@ -121,7 +121,7 @@ namespace OpenRA
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mods[key] = mod;
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}
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internal void Register(Manifest mod, string launchPath, ModRegistration registration)
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internal void Register(Manifest mod, string launchPath, IEnumerable<string> launchArgs, ModRegistration registration)
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{
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if (mod.Metadata.Hidden)
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return;
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@@ -133,7 +133,7 @@ namespace OpenRA
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new MiniYamlNode("Version", mod.Metadata.Version),
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new MiniYamlNode("Title", mod.Metadata.Title),
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new MiniYamlNode("LaunchPath", launchPath),
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new MiniYamlNode("LaunchArgs", "Game.Mod=" + mod.Id)
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new MiniYamlNode("LaunchArgs", new[] { "Game.Mod=" + mod.Id }.Concat(launchArgs).JoinWith(", "))
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}));
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using (var stream = mod.Package.GetStream("icon.png"))
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@@ -276,6 +276,10 @@ namespace OpenRA
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static void Initialize(Arguments args)
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{
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var engineDirArg = args.GetValue("Engine.EngineDir", null);
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if (!string.IsNullOrEmpty(engineDirArg))
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Platform.OverrideEngineDir(engineDirArg);
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var supportDirArg = args.GetValue("Engine.SupportDir", null);
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if (!string.IsNullOrEmpty(supportDirArg))
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Platform.OverrideSupportDir(supportDirArg);
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@@ -324,7 +328,7 @@ namespace OpenRA
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Settings.Game.Platform = p;
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try
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{
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var rendererPath = Path.Combine(Platform.EngineDir, "OpenRA.Platforms." + p + ".dll");
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var rendererPath = Path.Combine(Platform.BinDir, "OpenRA.Platforms." + p + ".dll");
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var assembly = Assembly.LoadFile(rendererPath);
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var platformType = assembly.GetTypes().SingleOrDefault(t => typeof(IPlatform).IsAssignableFrom(t));
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@@ -367,14 +371,24 @@ namespace OpenRA
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if (modID != null && Mods.TryGetValue(modID, out _))
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{
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var launchPath = args.GetValue("Engine.LaunchPath", Assembly.GetEntryAssembly().Location);
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var launchPath = args.GetValue("Engine.LaunchPath", null);
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var launchArgs = new List<string>();
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// Sanitize input from platform-specific launchers
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// Process.Start requires paths to not be quoted, even if they contain spaces
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if (launchPath.First() == '"' && launchPath.Last() == '"')
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if (launchPath != null && launchPath.First() == '"' && launchPath.Last() == '"')
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launchPath = launchPath.Substring(1, launchPath.Length - 2);
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ExternalMods.Register(Mods[modID], launchPath, ModRegistration.User);
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if (launchPath == null)
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{
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// When launching the assembly directly we must propagate the Engine.EngineDir argument if defined
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// Platform-specific launchers are expected to manage this internally.
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launchPath = Assembly.GetEntryAssembly().Location;
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if (!string.IsNullOrEmpty(engineDirArg))
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launchArgs.Add("Engine.EngineDir=\"" + engineDirArg + "\"");
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}
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ExternalMods.Register(Mods[modID], launchPath, launchArgs, ModRegistration.User);
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if (ExternalMods.TryGetValue(ExternalMod.MakeKey(Mods[modID]), out var activeMod))
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ExternalMods.ClearInvalidRegistrations(activeMod, ModRegistration.User);
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@@ -27,6 +27,9 @@ namespace OpenRA
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static Lazy<PlatformType> currentPlatform = Exts.Lazy(GetCurrentPlatform);
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static bool engineDirAccessed;
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static string engineDir;
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static bool supportDirInitialized;
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static string systemSupportPath;
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static string legacyUserSupportPath;
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@@ -170,6 +173,44 @@ namespace OpenRA
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}
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public static string EngineDir
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{
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get
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{
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// Engine directory defaults to the location of the binaries,
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// unless OverrideGameDir is called during startup.
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if (!engineDirAccessed)
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engineDir = BinDir;
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engineDirAccessed = true;
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return engineDir;
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}
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}
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/// <summary>
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/// Specify a custom engine directory that already exists on the filesystem.
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/// Cannot be called after Platform.EngineDir has been accessed.
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/// </summary>
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public static void OverrideEngineDir(string path)
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{
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if (engineDirAccessed)
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throw new InvalidOperationException("Attempted to override engine directory after it has already been accessed.");
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// Note: Relative paths are interpreted as being relative to BinDir, not the current working dir.
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if (!Path.IsPathRooted(path))
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path = Path.Combine(BinDir, path);
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if (!Directory.Exists(path))
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throw new DirectoryNotFoundException(path);
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if (!path.EndsWith(Path.DirectorySeparatorChar.ToString(), StringComparison.Ordinal) &&
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!path.EndsWith(Path.AltDirectorySeparatorChar.ToString(), StringComparison.Ordinal))
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path += Path.DirectorySeparatorChar;
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engineDirAccessed = true;
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engineDir = path;
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}
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public static string BinDir
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{
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get
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{
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@@ -194,12 +235,18 @@ namespace OpenRA
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if (path == "^EngineDir")
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return EngineDir;
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if (path == "^BinDir")
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return BinDir;
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if (path.StartsWith("^SupportDir|", StringComparison.Ordinal))
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path = SupportDir + path.Substring(12);
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if (path.StartsWith("^EngineDir|", StringComparison.Ordinal))
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path = EngineDir + path.Substring(11);
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if (path.StartsWith("^BinDir|", StringComparison.Ordinal))
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path = BinDir + path.Substring(8);
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return path;
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}
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}
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@@ -31,7 +31,7 @@ namespace OpenRA.UtilityCommands
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if (args[2] == "user" || args[2] == "both")
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type |= ModRegistration.User;
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new ExternalMods().Register(utility.ModData.Manifest, args[1], type);
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new ExternalMods().Register(utility.ModData.Manifest, args[1], Enumerable.Empty<string>(), type);
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}
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}
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}
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@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
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.ToArray();
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// Load the renderer assembly so we can check its dependencies
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Assembly.LoadFile(Path.Combine(Platform.EngineDir, "OpenRA.Platforms.Default.dll"));
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Assembly.LoadFile(Path.Combine(Platform.BinDir, "OpenRA.Platforms.Default.dll"));
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var missing = new List<string>();
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foreach (var a in AppDomain.CurrentDomain.GetAssemblies())
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@@ -23,6 +23,11 @@ namespace OpenRA.Server
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static void Main(string[] args)
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{
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var arguments = new Arguments(args);
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var engineDirArg = arguments.GetValue("Engine.EngineDir", null);
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if (!string.IsNullOrEmpty(engineDirArg))
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Platform.OverrideEngineDir(engineDirArg);
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var supportDirArg = arguments.GetValue("Engine.SupportDir", null);
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if (!string.IsNullOrEmpty(supportDirArg))
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Platform.OverrideSupportDir(supportDirArg);
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@@ -40,6 +40,10 @@ namespace OpenRA
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{
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static void Main(string[] args)
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{
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var engineDir = Environment.GetEnvironmentVariable("ENGINE_DIR");
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if (!string.IsNullOrEmpty(engineDir))
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Platform.OverrideEngineDir(engineDir);
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Log.AddChannel("perf", null);
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Log.AddChannel("debug", null);
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