Split chat lines into pools
- Add a common class for passing around chat lines - Add wrapper methods for adding chat lines - Combine repeated chat lines in the display widget
This commit is contained in:
committed by
Paul Chote
parent
0a02bd524a
commit
6af354ff99
@@ -194,7 +194,7 @@ namespace OpenRA.Mods.Common.Scripting
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return;
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var c = color.HasValue ? color.Value : Color.White;
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TextNotificationsManager.AddChatLine(prefix, c, text);
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TextNotificationsManager.AddChatLine(prefix, text, c);
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}
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[Desc("Display a system message to the player. If 'prefix' is nil the default system prefix is used.")]
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@@ -28,7 +28,8 @@ namespace OpenRA.Mods.Common.Widgets
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public readonly int Space = 4;
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const int LogLength = 9;
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List<ChatLine> recentLines = new List<ChatLine>();
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List<TextNotification> recentLines = new List<TextNotification>();
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List<int> lineExpirations = new List<int>();
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public override Rectangle EventBounds => Rectangle.Empty;
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@@ -47,9 +48,9 @@ namespace OpenRA.Mods.Common.Widgets
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var inset = 0;
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string name = null;
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if (!string.IsNullOrEmpty(line.Name))
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if (!string.IsNullOrEmpty(line.Prefix))
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{
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name = line.Name + ":";
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name = line.Prefix + ":";
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inset = font.Measure(name).X + 5;
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}
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@@ -76,12 +77,12 @@ namespace OpenRA.Mods.Common.Widgets
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if (UseContrast)
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font.DrawTextWithContrast(name, namePos,
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line.NameColor, BackgroundColorDark, BackgroundColorLight, 1);
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line.PrefixColor, BackgroundColorDark, BackgroundColorLight, 1);
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else if (UseShadow)
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font.DrawTextWithShadow(name, namePos,
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line.NameColor, BackgroundColorDark, BackgroundColorLight, 1);
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line.PrefixColor, BackgroundColorDark, BackgroundColorLight, 1);
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else
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font.DrawText(name, namePos, line.NameColor);
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font.DrawText(name, namePos, line.PrefixColor);
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}
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if (UseContrast)
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@@ -99,21 +100,34 @@ namespace OpenRA.Mods.Common.Widgets
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Game.Renderer.DisableScissor();
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}
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public void AddLine(string name, Color nameColor, string text, Color textColor)
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public void AddLine(TextNotification chatLine)
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{
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recentLines.Add(new ChatLine(name, nameColor, text, textColor, Game.LocalTick + RemoveTime));
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recentLines.Add(chatLine);
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lineExpirations.Add(Game.LocalTick + RemoveTime);
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if (Notification != null)
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Game.Sound.Play(SoundType.UI, Notification);
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while (recentLines.Count > LogLength)
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recentLines.RemoveAt(0);
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RemoveLine();
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}
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public void RemoveMostRecentLine()
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{
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if (recentLines.Count == 0)
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return;
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recentLines.RemoveAt(recentLines.Count - 1);
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lineExpirations.RemoveAt(lineExpirations.Count - 1);
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}
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public void RemoveLine()
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{
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if (recentLines.Count > 0)
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recentLines.RemoveAt(0);
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if (recentLines.Count == 0)
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return;
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recentLines.RemoveAt(0);
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lineExpirations.RemoveAt(0);
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}
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public override void Tick()
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@@ -122,25 +136,8 @@ namespace OpenRA.Mods.Common.Widgets
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return;
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// This takes advantage of the fact that recentLines is ordered by expiration, from sooner to later
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while (recentLines.Count > 0 && Game.LocalTick >= recentLines[0].Expiration)
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recentLines.RemoveAt(0);
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}
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}
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class ChatLine
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{
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public readonly Color NameColor;
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public readonly Color TextColor;
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public readonly string Name, Text;
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public readonly int Expiration;
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public ChatLine(string name, Color nameColor, string text, Color textColor, int expiration)
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{
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Name = name;
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Text = text;
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Expiration = expiration;
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NameColor = nameColor;
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TextColor = textColor;
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while (recentLines.Count > 0 && Game.LocalTick >= lineExpirations[0])
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RemoveLine();
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}
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}
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}
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@@ -41,6 +41,9 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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readonly string chatLineSound = ChromeMetrics.Get<string>("ChatLineSound");
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TextNotification lastLine;
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int repetitions;
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[ObjectCreator.UseCtor]
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public IngameChatLogic(Widget widget, OrderManager orderManager, World world, ModData modData, bool isMenuChat, Dictionary<string, MiniYaml> logicArgs)
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{
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@@ -195,10 +198,10 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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chatScrollPanel.RemoveChildren();
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chatScrollPanel.ScrollToBottom();
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foreach (var chatLine in orderManager.ChatCache)
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AddChatLine(chatLine.Name, chatLine.Color, chatLine.Text, chatLine.TextColor, true);
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foreach (var chatLine in orderManager.NotificationsCache)
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AddChatLine(chatLine, true);
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orderManager.AddChatLine += AddChatLineWrapper;
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orderManager.AddTextNotification += AddChatLineWrapper;
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chatText.IsDisabled = () => world.IsReplay && !Game.Settings.Debug.EnableDebugCommandsInReplays;
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@@ -245,38 +248,58 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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Ui.ResetTooltips();
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}
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public void AddChatLineWrapper(string name, Color nameColor, string text, Color textColor)
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public void AddChatLineWrapper(TextNotification chatLine)
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{
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chatOverlayDisplay?.AddLine(name, nameColor, text, textColor);
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var chatLineToDisplay = chatLine;
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if (chatLine.CanIncrementOnDuplicate() && chatLine.Equals(lastLine))
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{
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repetitions++;
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chatLineToDisplay = new TextNotification(
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chatLine.Pool,
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chatLine.Prefix,
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$"{chatLine.Text} ({repetitions + 1})",
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chatLine.PrefixColor,
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chatLine.TextColor);
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chatScrollPanel.RemoveChild(chatScrollPanel.Children[chatScrollPanel.Children.Count - 1]);
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chatOverlayDisplay?.RemoveMostRecentLine();
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}
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else
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repetitions = 0;
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lastLine = chatLine;
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chatOverlayDisplay?.AddLine(chatLineToDisplay);
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// HACK: Force disable the chat notification sound for the in-menu chat dialog
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// This works around our inability to disable the sounds for the in-game dialog when it is hidden
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AddChatLine(name, nameColor, text, textColor, chatOverlay == null);
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AddChatLine(chatLineToDisplay, chatOverlay == null);
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}
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void AddChatLine(string @from, Color nameColor, string text, Color textColor, bool suppressSound)
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void AddChatLine(TextNotification chatLine, bool suppressSound)
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{
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var template = chatTemplate.Clone();
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var nameLabel = template.Get<LabelWidget>("NAME");
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var textLabel = template.Get<LabelWidget>("TEXT");
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var name = "";
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if (!string.IsNullOrEmpty(from))
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name = from + ":";
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if (!string.IsNullOrEmpty(chatLine.Prefix))
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name = chatLine.Prefix + ":";
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var font = Game.Renderer.Fonts[nameLabel.Font];
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var nameSize = font.Measure(from);
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var nameSize = font.Measure(chatLine.Prefix);
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nameLabel.GetColor = () => nameColor;
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nameLabel.GetColor = () => chatLine.PrefixColor;
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nameLabel.GetText = () => name;
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nameLabel.Bounds.Width = nameSize.X;
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textLabel.GetColor = () => textColor;
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textLabel.GetColor = () => chatLine.TextColor;
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textLabel.Bounds.X += nameSize.X;
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textLabel.Bounds.Width -= nameSize.X;
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// Hack around our hacky wordwrap behavior: need to resize the widget to fit the text
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text = WidgetUtils.WrapText(text, textLabel.Bounds.Width, font);
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var text = WidgetUtils.WrapText(chatLine.Text, textLabel.Bounds.Width, font);
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textLabel.GetText = () => text;
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var dh = font.Measure(text).Y - textLabel.Bounds.Height;
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if (dh > 0)
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@@ -299,7 +322,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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{
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if (!disposed)
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{
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orderManager.AddChatLine -= AddChatLineWrapper;
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orderManager.AddTextNotification -= AddChatLineWrapper;
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disposed = true;
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}
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@@ -121,7 +121,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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services = modData.Manifest.Get<WebServices>();
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orderManager.AddChatLine += AddChatLine;
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orderManager.AddTextNotification += AddChatLine;
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Game.LobbyInfoChanged += UpdateCurrentMap;
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Game.LobbyInfoChanged += UpdatePlayerList;
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Game.LobbyInfoChanged += UpdateDiscordStatus;
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@@ -466,7 +466,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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if (disposing && !disposed)
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{
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disposed = true;
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orderManager.AddChatLine -= AddChatLine;
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orderManager.AddTextNotification -= AddChatLine;
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Game.LobbyInfoChanged -= UpdateCurrentMap;
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Game.LobbyInfoChanged -= UpdatePlayerList;
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Game.LobbyInfoChanged -= UpdateDiscordStatus;
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@@ -489,10 +489,10 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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panel = PanelType.Players;
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}
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void AddChatLine(string name, Color nameColor, string text, Color textColor)
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void AddChatLine(TextNotification chatLine)
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{
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var template = (ContainerWidget)chatTemplate.Clone();
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LobbyUtils.SetupChatLine(template, DateTime.Now, name, nameColor, text, textColor);
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LobbyUtils.SetupChatLine(template, DateTime.Now, chatLine);
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var scrolledToBottom = lobbyChatPanel.ScrolledToBottom;
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lobbyChatPanel.AddChild(template);
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@@ -651,28 +651,28 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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HideChildWidget(parent, "STATUS_IMAGE");
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}
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public static void SetupChatLine(ContainerWidget template, DateTime time, string name, Color nameColor, string text, Color textColor)
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public static void SetupChatLine(ContainerWidget template, DateTime time, TextNotification chatLine)
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{
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var nameLabel = template.Get<LabelWidget>("NAME");
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var timeLabel = template.Get<LabelWidget>("TIME");
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var textLabel = template.Get<LabelWidget>("TEXT");
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var nameText = name + ":";
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var nameText = chatLine.Prefix + ":";
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var font = Game.Renderer.Fonts[nameLabel.Font];
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var nameSize = font.Measure(nameText);
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timeLabel.GetText = () => $"{time.Hour:D2}:{time.Minute:D2}";
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nameLabel.GetColor = () => nameColor;
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nameLabel.GetColor = () => chatLine.PrefixColor;
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nameLabel.GetText = () => nameText;
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nameLabel.Bounds.Width = nameSize.X;
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textLabel.GetColor = () => textColor;
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textLabel.GetColor = () => chatLine.TextColor;
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textLabel.Bounds.X += nameSize.X;
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textLabel.Bounds.Width -= nameSize.X;
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// Hack around our hacky wordwrap behavior: need to resize the widget to fit the text
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text = WidgetUtils.WrapText(text, textLabel.Bounds.Width, font);
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var text = WidgetUtils.WrapText(chatLine.Text, textLabel.Bounds.Width, font);
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textLabel.GetText = () => text;
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var dh = font.Measure(text).Y - textLabel.Bounds.Height;
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if (dh > 0)
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@@ -248,12 +248,12 @@ namespace OpenRA.Mods.Common.Widgets
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// Check if selecting actors on the screen has selected new units
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if (ownUnitsOnScreen.Count > World.Selection.Actors.Count())
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TextNotificationsManager.AddSystemLine("Selected across screen");
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TextNotificationsManager.AddFeedbackLine("Selected across screen");
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else
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{
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// Select actors in the world that have highest selection priority
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ownUnitsOnScreen = SelectActorsInWorld(World, null, eligiblePlayers).SubsetWithHighestSelectionPriority(e.Modifiers).ToList();
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TextNotificationsManager.AddSystemLine("Selected across map");
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TextNotificationsManager.AddFeedbackLine("Selected across map");
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}
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World.Selection.Combine(World, ownUnitsOnScreen, false, false);
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@@ -280,12 +280,12 @@ namespace OpenRA.Mods.Common.Widgets
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// Check if selecting actors on the screen has selected new units
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if (newSelection.Count > World.Selection.Actors.Count())
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TextNotificationsManager.AddSystemLine("Selected across screen");
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TextNotificationsManager.AddFeedbackLine("Selected across screen");
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else
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{
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// Select actors in the world that have the same selection class as one of the already selected actors
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newSelection = SelectActorsInWorld(World, selectedClasses, eligiblePlayers).ToList();
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TextNotificationsManager.AddSystemLine("Selected across map");
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TextNotificationsManager.AddFeedbackLine("Selected across map");
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}
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World.Selection.Combine(World, newSelection, true, false);
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