Remove GivesBounty>LevelMod

This commit is contained in:
Mustafa Alperen Seki
2018-07-12 17:48:45 +03:00
committed by Paul Chote
parent 81deb2b00c
commit 6b1451f7ca

View File

@@ -23,9 +23,6 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Percentage of the killed actor's Cost or CustomSellValue to be given.")]
public readonly int Percentage = 10;
[Desc("Scale bounty based on the veterancy of the killed unit. The value is given in percent.")]
public readonly int LevelMod = 125;
[Desc("Stance the attacking player needs to receive the bounty.")]
public readonly Stance ValidStances = Stance.Neutral | Stance.Enemy;
@@ -41,7 +38,6 @@ namespace OpenRA.Mods.Common.Traits
class GivesBounty : ConditionalTrait<GivesBountyInfo>, INotifyKilled
{
GainsExperience gainsExp;
Cargo cargo;
public GivesBounty(GivesBountyInfo info)
@@ -51,24 +47,12 @@ namespace OpenRA.Mods.Common.Traits
{
base.Created(self);
gainsExp = self.TraitOrDefault<GainsExperience>();
cargo = self.TraitOrDefault<Cargo>();
}
// Returns 100's as 1, so as to keep accuracy for longer.
int GetMultiplier()
{
if (gainsExp == null)
return 100;
var slevel = gainsExp.Level;
return (slevel > 0) ? slevel * Info.LevelMod : 100;
}
int GetBountyValue(Actor self)
{
// Divide by 10000 because of GetMultiplier and info.Percentage.
return self.GetSellValue() * GetMultiplier() * Info.Percentage / 10000;
return self.GetSellValue() * Info.Percentage / 100;
}
int GetDisplayedBountyValue(Actor self)