Don't crash when host leaves the lobby, fixes #2980
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@@ -517,13 +517,14 @@ namespace OpenRA.Server
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SendDisconnected(toDrop); /* Report disconnection */
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SendDisconnected(toDrop); /* Report disconnection */
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lobbyInfo.Clients.RemoveAll(c => c.Index == toDrop.PlayerIndex);
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lobbyInfo.Clients.RemoveAll(c => c.Index == toDrop.PlayerIndex);
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// remove the bots he added
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lobbyInfo.Clients.RemoveAll(c => c.BotControllerClientIndex == toDrop.PlayerIndex);
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// reassign admin if necessary
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// reassign admin if necessary
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if (lobbyInfo.GlobalSettings.Dedicated && dropClient.IsAdmin && State == ServerState.WaitingPlayers)
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if (lobbyInfo.GlobalSettings.Dedicated && dropClient.IsAdmin && State == ServerState.WaitingPlayers)
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{
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{
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if (lobbyInfo.Clients.Where(c1 => c1.Bot == null).Count() > 0)
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// clean up the bots that were added by the last admin
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lobbyInfo.Clients.RemoveAll(c => c.Bot != null && c.BotControllerClientIndex == toDrop.PlayerIndex);
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if (lobbyInfo.Clients.Any(c1 => c1.Bot == null))
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{
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{
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// client was not alone on the server but he was admin: set admin to the last connected client
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// client was not alone on the server but he was admin: set admin to the last connected client
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OpenRA.Network.Session.Client lastClient = lobbyInfo.Clients.Where(c1 => c1.Bot == null).Last();
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OpenRA.Network.Session.Client lastClient = lobbyInfo.Clients.Where(c1 => c1.Bot == null).Last();
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