use RepairIndicator rather than renderer hack

This commit is contained in:
Chris Forbes
2010-01-02 17:52:24 +13:00
parent 3b53f692df
commit 6b1857e0b6
4 changed files with 32 additions and 16 deletions

View File

@@ -0,0 +1,27 @@
using System.Collections.Generic;
using OpenRa.Game.Graphics;
using OpenRa.Game.Traits;
namespace OpenRa.Game.Effects
{
class RepairIndicator : IEffect
{
int framesLeft = (int)(Rules.General.RepairRate * 25 * 60 / 2);
Actor a;
Animation anim = new Animation("select");
public RepairIndicator(Actor a) { this.a = a; anim.PlayRepeating("repair"); }
public void Tick()
{
if (--framesLeft == 0 || a.IsDead)
Game.world.AddFrameEndTask(w => w.Remove(this));
}
public IEnumerable<Renderable> Render()
{
yield return new Renderable(anim.Image,
a.CenterLocation - .5f * anim.Image.size, PaletteType.Chrome);
}
}
}

View File

@@ -84,17 +84,6 @@ namespace OpenRa.Game.Graphics
DrawBandBox();
foreach(var a in Game.world.Actors.Where(b => b.Owner == Game.LocalPlayer && b.traits.Contains<Building>() && b.traits.Get<Building>().IsRepairing()))
{
var bounds = a.GetBounds(true);
var repairImages = new Animation("select");
repairImages.PlayRepeating("repair");
spriteRenderer.DrawSprite(repairImages.Image, new float2(.5f * (bounds.Left + bounds.Right)-12, .5f * (bounds.Top + bounds.Bottom)-11), PaletteType.Chrome);
}
if (Game.controller.orderGenerator != null)
Game.controller.orderGenerator.Render();

View File

@@ -83,6 +83,7 @@
<Compile Include="Effects\Corpse.cs" />
<Compile Include="Effects\DelayedAction.cs" />
<Compile Include="Effects\MoveFlash.cs" />
<Compile Include="Effects\RepairIndicator.cs" />
<Compile Include="Effects\Smoke.cs" />
<Compile Include="Effects\TeslaZap.cs" />
<Compile Include="Exts.cs" />

View File

@@ -4,6 +4,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Game.Effects;
namespace OpenRa.Game.Traits
{
@@ -44,10 +45,6 @@ namespace OpenRa.Game.Traits
}
}
public bool IsRepairing(){
return isRepairing;
}
int remainingTicks;
public void Tick(Actor self)
@@ -62,8 +59,10 @@ namespace OpenRa.Game.Traits
if (!self.Owner.TakeCash(cost))
{
remainingTicks = 1;
return;
}
Game.world.AddFrameEndTask(w => w.Add(new RepairIndicator(self)));
self.InflictDamage(self, -hpToRepair, Rules.WarheadInfo["Super"]);
if (self.Health == self.Info.Strength)
{