Pass ActorInfo through building-placement-validation code.

This commit is contained in:
Michael Silber
2018-03-19 09:12:19 +00:00
committed by abcdefg30
parent 8ea1da1046
commit 6b24271a17
6 changed files with 53 additions and 54 deletions

View File

@@ -54,6 +54,7 @@ namespace OpenRA.Mods.Common.Traits
public class Transforms : PausableConditionalTrait<TransformsInfo>, IIssueOrder, IResolveOrder, IOrderVoice, IIssueDeployOrder
{
readonly Actor self;
readonly ActorInfo actorInfo;
readonly BuildingInfo buildingInfo;
readonly string faction;
@@ -61,7 +62,8 @@ namespace OpenRA.Mods.Common.Traits
: base(info)
{
self = init.Self;
buildingInfo = self.World.Map.Rules.Actors[info.IntoActor].TraitInfoOrDefault<BuildingInfo>();
actorInfo = self.World.Map.Rules.Actors[info.IntoActor];
buildingInfo = actorInfo.TraitInfoOrDefault<BuildingInfo>();
faction = init.Contains<FactionInit>() ? init.Get<FactionInit, string>() : self.Owner.Faction.InternalName;
}
@@ -79,7 +81,7 @@ namespace OpenRA.Mods.Common.Traits
if (building != null && building.Locked)
return false;
return buildingInfo == null || self.World.CanPlaceBuilding(Info.IntoActor, buildingInfo, self.Location + Info.Offset, self);
return buildingInfo == null || self.World.CanPlaceBuilding(self.Location + Info.Offset, actorInfo, buildingInfo, self);
}
public IEnumerable<IOrderTargeter> Orders