Remove color caches
This commit is contained in:
committed by
Matthias Mailänder
parent
239891070d
commit
6b463f9d9e
@@ -201,9 +201,14 @@ namespace OpenRA.Mods.Common.Projectiles
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if (info.ContrailLength > 0)
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{
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var startcolor = info.ContrailStartColorUsePlayerColor ? Color.FromArgb(info.ContrailStartColorAlpha, Player.ActorColor(args.SourceActor)) : Color.FromArgb(info.ContrailStartColorAlpha, info.ContrailStartColor);
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var endcolor = info.ContrailEndColorUsePlayerColor ? Color.FromArgb(info.ContrailEndColorAlpha, Player.ActorColor(args.SourceActor)) : Color.FromArgb(info.ContrailEndColorAlpha, info.ContrailEndColor ?? startcolor);
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contrail = new ContrailRenderable(world, startcolor, endcolor, info.ContrailStartWidth, info.ContrailEndWidth ?? info.ContrailStartWidth, info.ContrailLength, info.ContrailDelay, info.ContrailZOffset);
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var startcolor = Color.FromArgb(info.ContrailStartColorAlpha, info.ContrailStartColor);
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var endcolor = Color.FromArgb(info.ContrailEndColorAlpha, info.ContrailEndColor ?? startcolor);
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contrail = new ContrailRenderable(world, args.SourceActor,
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startcolor, info.ContrailStartColorUsePlayerColor,
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endcolor, info.ContrailEndColor == null ? info.ContrailStartColorUsePlayerColor : info.ContrailEndColorUsePlayerColor,
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info.ContrailStartWidth,
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info.ContrailEndWidth ?? info.ContrailStartWidth,
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info.ContrailLength, info.ContrailDelay, info.ContrailZOffset);
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}
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trailPalette = info.TrailPalette;
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@@ -285,9 +285,14 @@ namespace OpenRA.Mods.Common.Projectiles
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if (info.ContrailLength > 0)
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{
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var startcolor = info.ContrailStartColorUsePlayerColor ? Color.FromArgb(info.ContrailStartColorAlpha, Player.ActorColor(args.SourceActor)) : Color.FromArgb(info.ContrailStartColorAlpha, info.ContrailStartColor);
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var endcolor = info.ContrailEndColorUsePlayerColor ? Color.FromArgb(info.ContrailEndColorAlpha, Player.ActorColor(args.SourceActor)) : Color.FromArgb(info.ContrailEndColorAlpha, info.ContrailEndColor ?? startcolor);
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contrail = new ContrailRenderable(world, startcolor, endcolor, info.ContrailStartWidth, info.ContrailEndWidth ?? info.ContrailStartWidth, info.ContrailLength, info.ContrailDelay, info.ContrailZOffset);
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var startcolor = Color.FromArgb(info.ContrailStartColorAlpha, info.ContrailStartColor);
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var endcolor = Color.FromArgb(info.ContrailEndColorAlpha, info.ContrailEndColor ?? startcolor);
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contrail = new ContrailRenderable(world, args.SourceActor,
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startcolor, info.ContrailStartColorUsePlayerColor,
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endcolor, info.ContrailEndColor == null ? info.ContrailStartColorUsePlayerColor : info.ContrailEndColorUsePlayerColor,
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info.ContrailStartWidth,
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info.ContrailEndWidth ?? info.ContrailStartWidth,
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info.ContrailLength, info.ContrailDelay, info.ContrailZOffset);
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}
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trailPalette = info.TrailPalette;
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