Remove color caches
This commit is contained in:
committed by
Matthias Mailänder
parent
239891070d
commit
6b463f9d9e
@@ -21,9 +21,12 @@ namespace OpenRA.Mods.Common.Graphics
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public int Length => trail.Length;
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readonly Actor owner;
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readonly World world;
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readonly Color startcolor;
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readonly Color endcolor;
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readonly Color startColor;
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readonly bool usePlayerStartColor;
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readonly Color endColor;
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readonly bool usePlayerEndColor;
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// Store trail positions in a circular buffer
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readonly WPos[] trail;
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@@ -33,20 +36,23 @@ namespace OpenRA.Mods.Common.Graphics
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int length;
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readonly int skip;
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public ContrailRenderable(World world, Color startcolor, Color endcolor, WDist startWidth, WDist endWidth, int length, int skip, int zOffset)
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: this(world, new WPos[length], startWidth, endWidth, 0, 0, skip, startcolor, endcolor, zOffset) { }
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public ContrailRenderable(World world, Actor owner, Color startcolor, bool usePlayerStartColor, Color endcolor, bool usePlayerEndColor, WDist startWidth, WDist endWidth, int length, int skip, int zOffset)
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: this(world, owner, new WPos[length], startWidth, endWidth, 0, 0, skip, startcolor, usePlayerStartColor, endcolor, usePlayerEndColor, zOffset) { }
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ContrailRenderable(World world, WPos[] trail, WDist startWidth, WDist endWidth, int next, int length, int skip, Color startcolor, Color endcolor, int zOffset)
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ContrailRenderable(World world, Actor owner, WPos[] trail, WDist startWidth, WDist endWidth, int next, int length, int skip, Color startColor, bool usePlayerStartColor, Color endColor, bool usePlayerEndColor, int zOffset)
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{
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this.world = world;
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this.owner = owner;
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this.trail = trail;
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this.startWidth = startWidth;
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this.endWidth = endWidth;
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this.next = next;
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this.length = length;
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this.skip = skip;
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this.startcolor = startcolor;
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this.endcolor = endcolor;
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this.startColor = startColor;
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this.usePlayerStartColor = usePlayerStartColor;
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this.usePlayerEndColor = usePlayerEndColor;
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this.endColor = endColor;
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ZOffset = zOffset;
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}
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@@ -54,12 +60,12 @@ namespace OpenRA.Mods.Common.Graphics
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public int ZOffset { get; }
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public bool IsDecoration => true;
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public IRenderable WithZOffset(int newOffset) { return new ContrailRenderable(world, (WPos[])trail.Clone(), startWidth, endWidth, next, length, skip, startcolor, endcolor, newOffset); }
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public IRenderable WithZOffset(int newOffset) { return new ContrailRenderable(world, owner, (WPos[])trail.Clone(), startWidth, endWidth, next, length, skip, startColor, usePlayerStartColor, endColor, usePlayerEndColor, newOffset); }
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public IRenderable OffsetBy(in WVec vec)
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{
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// Lambdas can't use 'in' variables, so capture a copy for later
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var offset = vec;
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return new ContrailRenderable(world, trail.Select(pos => pos + offset).ToArray(), startWidth, endWidth, next, length, skip, startcolor, endcolor, ZOffset);
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return new ContrailRenderable(world, owner, trail.Select(pos => pos + offset).ToArray(), startWidth, endWidth, next, length, skip, startColor, usePlayerStartColor, endColor, usePlayerEndColor, ZOffset);
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}
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public IRenderable AsDecoration() { return this; }
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@@ -68,7 +74,7 @@ namespace OpenRA.Mods.Common.Graphics
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public void Render(WorldRenderer wr)
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{
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// Note: The length of contrail is now actually the number of the points to draw the contrail
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// and we require at least two points to draw a tail
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// and we require at least two points to draw a tail.
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var renderLength = length - skip;
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if (renderLength <= 1)
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return;
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@@ -76,14 +82,22 @@ namespace OpenRA.Mods.Common.Graphics
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var screenWidth = wr.ScreenVector(new WVec(1, 0, 0))[0];
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var wcr = Game.Renderer.WorldRgbaColorRenderer;
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var startColor = this.startColor;
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if (usePlayerStartColor)
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startColor = Color.FromArgb(this.startColor.A, owner.OwnerColor());
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var endColor = this.endColor;
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if (usePlayerEndColor)
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endColor = Color.FromArgb(this.endColor.A, owner.OwnerColor());
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// Start of the first line segment is the tail of the list - don't smooth it.
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var curPos = trail[Index(next - skip - 1)];
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var curColor = startcolor;
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var curColor = startColor;
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for (var i = 1; i < renderLength; i++)
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{
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var j = next - skip - 1 - i;
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var nextColor = Exts.ColorLerp(i / (renderLength - 1f), startcolor, endcolor);
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var nextColor = Exts.ColorLerp(i / (renderLength - 1f), startColor, endColor);
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var nextX = 0L;
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var nextY = 0L;
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@@ -201,9 +201,14 @@ namespace OpenRA.Mods.Common.Projectiles
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if (info.ContrailLength > 0)
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{
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var startcolor = info.ContrailStartColorUsePlayerColor ? Color.FromArgb(info.ContrailStartColorAlpha, Player.ActorColor(args.SourceActor)) : Color.FromArgb(info.ContrailStartColorAlpha, info.ContrailStartColor);
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var endcolor = info.ContrailEndColorUsePlayerColor ? Color.FromArgb(info.ContrailEndColorAlpha, Player.ActorColor(args.SourceActor)) : Color.FromArgb(info.ContrailEndColorAlpha, info.ContrailEndColor ?? startcolor);
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contrail = new ContrailRenderable(world, startcolor, endcolor, info.ContrailStartWidth, info.ContrailEndWidth ?? info.ContrailStartWidth, info.ContrailLength, info.ContrailDelay, info.ContrailZOffset);
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var startcolor = Color.FromArgb(info.ContrailStartColorAlpha, info.ContrailStartColor);
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var endcolor = Color.FromArgb(info.ContrailEndColorAlpha, info.ContrailEndColor ?? startcolor);
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contrail = new ContrailRenderable(world, args.SourceActor,
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startcolor, info.ContrailStartColorUsePlayerColor,
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endcolor, info.ContrailEndColor == null ? info.ContrailStartColorUsePlayerColor : info.ContrailEndColorUsePlayerColor,
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info.ContrailStartWidth,
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info.ContrailEndWidth ?? info.ContrailStartWidth,
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info.ContrailLength, info.ContrailDelay, info.ContrailZOffset);
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}
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trailPalette = info.TrailPalette;
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@@ -285,9 +285,14 @@ namespace OpenRA.Mods.Common.Projectiles
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if (info.ContrailLength > 0)
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{
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var startcolor = info.ContrailStartColorUsePlayerColor ? Color.FromArgb(info.ContrailStartColorAlpha, Player.ActorColor(args.SourceActor)) : Color.FromArgb(info.ContrailStartColorAlpha, info.ContrailStartColor);
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var endcolor = info.ContrailEndColorUsePlayerColor ? Color.FromArgb(info.ContrailEndColorAlpha, Player.ActorColor(args.SourceActor)) : Color.FromArgb(info.ContrailEndColorAlpha, info.ContrailEndColor ?? startcolor);
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contrail = new ContrailRenderable(world, startcolor, endcolor, info.ContrailStartWidth, info.ContrailEndWidth ?? info.ContrailStartWidth, info.ContrailLength, info.ContrailDelay, info.ContrailZOffset);
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var startcolor = Color.FromArgb(info.ContrailStartColorAlpha, info.ContrailStartColor);
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var endcolor = Color.FromArgb(info.ContrailEndColorAlpha, info.ContrailEndColor ?? startcolor);
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contrail = new ContrailRenderable(world, args.SourceActor,
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startcolor, info.ContrailStartColorUsePlayerColor,
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endcolor, info.ContrailEndColor == null ? info.ContrailStartColorUsePlayerColor : info.ContrailEndColorUsePlayerColor,
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info.ContrailStartWidth,
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info.ContrailEndWidth ?? info.ContrailStartWidth,
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info.ContrailLength, info.ContrailDelay, info.ContrailZOffset);
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}
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trailPalette = info.TrailPalette;
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@@ -75,9 +75,14 @@ namespace OpenRA.Mods.Common.Traits
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{
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this.info = info;
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startcolor = info.StartColorUsePlayerColor ? Color.FromArgb(info.StartColorAlpha, Player.ActorColor(self)) : Color.FromArgb(info.StartColorAlpha, info.StartColor);
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endcolor = info.EndColorUsePlayerColor ? Color.FromArgb(info.EndColorAlpha, Player.ActorColor(self)) : Color.FromArgb(info.EndColorAlpha, info.EndColor ?? startcolor);
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trail = new ContrailRenderable(self.World, startcolor, endcolor, info.StartWidth, info.EndWidth ?? info.StartWidth, info.TrailLength, info.TrailDelay, info.ZOffset);
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startcolor = Color.FromArgb(info.StartColorAlpha, info.StartColor);
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endcolor = Color.FromArgb(info.EndColorAlpha, info.EndColor ?? startcolor);
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trail = new ContrailRenderable(self.World, self,
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startcolor, info.StartColorUsePlayerColor,
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endcolor, info.EndColor == null ? info.StartColorUsePlayerColor : info.EndColorUsePlayerColor,
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info.StartWidth,
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info.EndWidth ?? info.StartWidth,
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info.TrailLength, info.TrailDelay, info.ZOffset);
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body = self.Trait<BodyOrientation>();
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}
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@@ -106,7 +111,12 @@ namespace OpenRA.Mods.Common.Traits
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void INotifyAddedToWorld.AddedToWorld(Actor self)
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{
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trail = new ContrailRenderable(self.World, startcolor, endcolor, info.StartWidth, info.EndWidth ?? info.StartWidth, info.TrailLength, info.TrailDelay, info.ZOffset);
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trail = new ContrailRenderable(self.World, self,
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startcolor, info.StartColorUsePlayerColor,
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endcolor, info.EndColor == null ? info.StartColorUsePlayerColor : info.EndColorUsePlayerColor,
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info.StartWidth,
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info.EndWidth ?? info.StartWidth,
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info.TrailLength, info.TrailDelay, info.ZOffset);
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}
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}
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}
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@@ -13,7 +13,6 @@ using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits.Render
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@@ -26,14 +25,13 @@ namespace OpenRA.Mods.Common.Traits.Render
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public override object Create(ActorInitializer init) { return new RenderDebugState(init.Self, this); }
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}
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sealed class RenderDebugState : INotifyAddedToWorld, INotifyOwnerChanged, INotifyCreated, IRenderAnnotationsWhenSelected
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sealed class RenderDebugState : INotifyAddedToWorld, INotifyCreated, IRenderAnnotationsWhenSelected
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{
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readonly DebugVisualizations debugVis;
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readonly SpriteFont font;
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readonly WVec offset;
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SquadManagerBotModule[] squadManagerModules;
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Color color;
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string tagString;
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public RenderDebugState(Actor self, RenderDebugStateInfo info)
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@@ -42,7 +40,6 @@ namespace OpenRA.Mods.Common.Traits.Render
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var yOffset = buildingInfo?.Dimensions.Y ?? 1;
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offset = new WVec(0, 512 * yOffset, 0);
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color = self.OwnerColor();
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font = Game.Renderer.Fonts[info.Font];
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debugVis = self.World.WorldActor.TraitOrDefault<DebugVisualizations>();
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@@ -58,13 +55,12 @@ namespace OpenRA.Mods.Common.Traits.Render
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tagString = self.ToString();
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}
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void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) => color = self.OwnerColor();
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IEnumerable<IRenderable> IRenderAnnotationsWhenSelected.RenderAnnotations(Actor self, WorldRenderer wr)
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{
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if (debugVis == null || !debugVis.ActorTags)
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yield break;
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var color = self.OwnerColor();
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yield return new TextAnnotationRenderable(font, self.CenterPosition - offset, 0, color, tagString);
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// Get the actor's activity.
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@@ -45,14 +45,14 @@ namespace OpenRA.Mods.Common.Traits.Render
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public class WithNameTagDecoration : WithDecorationBase<WithNameTagDecorationInfo>, INotifyOwnerChanged
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{
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readonly SpriteFont font;
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readonly WithNameTagDecorationInfo info;
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string name;
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Color color;
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public WithNameTagDecoration(Actor self, WithNameTagDecorationInfo info)
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: base(self, info)
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{
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font = Game.Renderer.Fonts[info.Font];
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color = info.UsePlayerColor ? self.OwnerColor() : info.Color;
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this.info = info;
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name = self.Owner.PlayerName;
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if (name.Length > info.MaxLength)
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@@ -67,15 +67,12 @@ namespace OpenRA.Mods.Common.Traits.Render
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var size = font.Measure(name);
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return new IRenderable[]
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{
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new UITextRenderable(font, self.CenterPosition, screenPos - size / 2, 0, color, name)
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new UITextRenderable(font, self.CenterPosition, screenPos - size / 2, 0, info.UsePlayerColor ? self.OwnerColor() : info.Color, name)
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};
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}
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void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
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{
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if (Info.UsePlayerColor)
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color = self.OwnerColor();
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name = self.Owner.PlayerName;
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if (name.Length > Info.MaxLength)
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name = name[..Info.MaxLength];
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@@ -45,20 +45,16 @@ namespace OpenRA.Mods.Common.Traits.Render
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public override object Create(ActorInitializer init) { return new WithTextControlGroupDecoration(init.Self, this); }
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}
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public class WithTextControlGroupDecoration : IDecoration, INotifyOwnerChanged
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public class WithTextControlGroupDecoration : IDecoration
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{
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readonly WithTextControlGroupDecorationInfo info;
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readonly SpriteFont font;
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readonly CachedTransform<int, string> label;
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Color color;
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public WithTextControlGroupDecoration(Actor self, WithTextControlGroupDecorationInfo info)
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{
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this.info = info;
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font = Game.Renderer.Fonts[info.Font];
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color = info.UsePlayerColor ? self.OwnerColor() : info.Color;
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label = new CachedTransform<int, string>(g => self.World.ControlGroups.Groups[g]);
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}
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@@ -74,14 +70,8 @@ namespace OpenRA.Mods.Common.Traits.Render
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var screenPos = container.GetDecorationOrigin(self, wr, info.Position, info.Margin);
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return new IRenderable[]
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{
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new UITextRenderable(font, self.CenterPosition, screenPos, 0, color, text)
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new UITextRenderable(font, self.CenterPosition, screenPos, 0, info.UsePlayerColor ? self.OwnerColor() : info.Color, text)
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};
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}
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void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
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{
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if (info.UsePlayerColor)
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color = self.OwnerColor();
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}
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}
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}
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