SoundVolume distinct from GlobalVolume. Move sound values into UserSettings.
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@@ -40,7 +40,9 @@ namespace OpenRA.GameRules
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public int2 FullscreenSize = new int2(0,0);
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public int2 WindowedSize = new int2(1024,768);
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//Sound Settings
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public float SoundVolume = 0.5f;
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public float MusicVolume = 0.5f;
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public bool MusicPlayer = true;
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// Internal game settings
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