Add ability to collect system information from users' systems
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@@ -220,7 +220,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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if (newsButton != null)
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{
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if (!fetchedNews)
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new Download(Game.Settings.Game.NewsUrl, cacheFile, e => { },
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new Download(Game.Settings.Game.NewsUrl + SysInfoQuery(), cacheFile, e => { },
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(e, c) => NewsDownloadComplete(e, cacheFile, currentNews,
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() => newsButton.AttachPanel(newsPanel)));
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@@ -252,6 +252,22 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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() => { Game.CloseServer(); SwitchMenu(MenuType.MapEditor); });
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}
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string SysInfoQuery()
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{
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if (!Game.Settings.Debug.SendSystemInformation)
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return null;
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return "?id={0}&platform={1}&os={2}&runtime={3}&lang={4}&version={5}&mod={6}&modversion={7}".F(
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Uri.EscapeUriString(Game.Settings.Debug.UUID),
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Uri.EscapeUriString(Platform.CurrentPlatform.ToString()),
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Uri.EscapeUriString(Environment.OSVersion.ToString()),
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Uri.EscapeUriString(Platform.RuntimeVersion),
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Uri.EscapeUriString(System.Globalization.CultureInfo.InstalledUICulture.TwoLetterISOLanguageName),
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Uri.EscapeUriString(ModMetadata.AllMods["modchooser"].Version),
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Uri.EscapeUriString(Game.ModData.Manifest.Mod.Id),
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Uri.EscapeUriString(Game.ModData.Manifest.Mod.Version));
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}
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void SetNewsStatus(string message)
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{
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message = WidgetUtils.WrapText(message, newsStatus.Bounds.Width, Game.Renderer.Fonts[newsStatus.Font]);
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