diff --git a/mods/cnc/maps/gdi01/map.yaml b/mods/cnc/maps/gdi01/map.yaml index f96184e6c6..8a350ccf64 100644 --- a/mods/cnc/maps/gdi01/map.yaml +++ b/mods/cnc/maps/gdi01/map.yaml @@ -4,7 +4,7 @@ RequiresMod: cnc Title: Storm the Beachhead -Description: Use the units provided to protect the Mobile Construction Vehicle. (MCV)\n\nYou should then deploy the MCV by selecting it with a left-click and then right-clicking on it.\n\nThen you can begin to build up a base. Start with a Power Plant.\n\nFinally, search out and destroy all enemy Nod units in the surrounding area. +Description: Use the units provided to protect the Mobile Construction Vehicle (MCV).\n\nYou should then deploy the MCV by selecting it with a left-click and then right-clicking on it.\n\nThen you can begin to build up a base. Start with a Power Plant.\n\nFinally, search out and destroy all enemy Nod units in the surrounding area. Author: Westwood Studios diff --git a/mods/cnc/maps/gdi02/gdi02.lua b/mods/cnc/maps/gdi02/gdi02.lua index 7ce3cf578f..5b3b6fa14d 100644 --- a/mods/cnc/maps/gdi02/gdi02.lua +++ b/mods/cnc/maps/gdi02/gdi02.lua @@ -80,7 +80,7 @@ WorldLoaded = function() nodObjective = enemy.AddPrimaryObjective("Destroy all GDI troops.") gdiObjective1 = player.AddPrimaryObjective("Eliminate all Nod forces in the area.") - gdiObjective2 = player.AddSecondaryObjective("Capture the Tiberium Refinery.") + gdiObjective2 = player.AddSecondaryObjective("Capture the Tiberium refinery.") Trigger.OnCapture(NodRefinery, function() player.MarkCompletedObjective(gdiObjective2) end) Trigger.OnKilled(NodRefinery, function() player.MarkFailedObjective(gdiObjective2) end) diff --git a/mods/cnc/maps/gdi03/gdi03.lua b/mods/cnc/maps/gdi03/gdi03.lua index a623e6e4c8..3d470f19bc 100644 --- a/mods/cnc/maps/gdi03/gdi03.lua +++ b/mods/cnc/maps/gdi03/gdi03.lua @@ -59,7 +59,7 @@ WorldLoaded = function() Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed") end) - nodObjective = enemy.AddPrimaryObjective("Destroy all GDI troops") + nodObjective = enemy.AddPrimaryObjective("Destroy all GDI troops.") gdiMainObjective = player.AddPrimaryObjective("Eliminate all Nod forces in the area.") gdiAirSupportObjective = player.AddSecondaryObjective("Destroy the SAM sites to receive air support.") diff --git a/mods/cnc/maps/gdi04c/gdi04c.lua b/mods/cnc/maps/gdi04c/gdi04c.lua index 2d2438edee..7d9defda4d 100644 --- a/mods/cnc/maps/gdi04c/gdi04c.lua +++ b/mods/cnc/maps/gdi04c/gdi04c.lua @@ -88,7 +88,7 @@ WorldLoaded = function() end) nodObjective = nod.AddPrimaryObjective("Destroy all GDI troops.") - gdiObjective1 = player.AddPrimaryObjective("Defend the town of Bialystok.") + gdiObjective1 = player.AddPrimaryObjective("Defend the town of BiaƂystok.") gdiObjective2 = player.AddPrimaryObjective("Eliminate all Nod forces in the area.") townAttackTrigger = false diff --git a/mods/cnc/maps/nod04a/nod04a.lua b/mods/cnc/maps/nod04a/nod04a.lua index cf2ef3ac73..1f7419d2f1 100644 --- a/mods/cnc/maps/nod04a/nod04a.lua +++ b/mods/cnc/maps/nod04a/nod04a.lua @@ -281,7 +281,7 @@ WorldLoaded = function() end) GDIObjective = GDI.AddPrimaryObjective("Eliminate all Nod forces in the area.") - NodObjective1 = Nod.AddPrimaryObjective("Kill all civilian which support the GDI.") + NodObjective1 = Nod.AddPrimaryObjective("Kill all civilian GDI supporters.") InsertNodUnits() end diff --git a/mods/cnc/maps/nod06a/nod06a.lua b/mods/cnc/maps/nod06a/nod06a.lua index 66f0d358c0..ac5e96c33f 100644 --- a/mods/cnc/maps/nod06a/nod06a.lua +++ b/mods/cnc/maps/nod06a/nod06a.lua @@ -142,7 +142,7 @@ WorldLoaded = function() end) NodObjective1 = Nod.AddPrimaryObjective("Steal the GDI nuclear detonator.") - NodObjective2 = Nod.AddSecondaryObjective("Destroy the houses of the GDI supporter \nin the village.") + NodObjective2 = Nod.AddSecondaryObjective("Destroy the houses of the GDI supporters\nin the village.") GDIObjective = GDI.AddPrimaryObjective("Stop the Nod taskforce from escaping with the detonator.") diff --git a/mods/ra/maps/allies-02/allies02.lua b/mods/ra/maps/allies-02/allies02.lua index 3d19c73b4f..3a9ecc2607 100644 --- a/mods/ra/maps/allies-02/allies02.lua +++ b/mods/ra/maps/allies-02/allies02.lua @@ -70,7 +70,7 @@ SendTrucks = function() if not ConvoyOnSite then ConvoyOnSite = true ticked = 0 - ConvoyObjective = player.AddPrimaryObjective("Escort the convoy") + ConvoyObjective = player.AddPrimaryObjective("Escort the convoy.") Media.PlaySpeechNotification(player, "ConvoyApproaching") Trigger.AfterDelay(DateTime.Seconds(3), function() ConvoyUnharmed = true diff --git a/mods/ra/maps/allies-03a/allies03a.lua b/mods/ra/maps/allies-03a/allies03a.lua index 2f9929bafb..6445ac8a13 100644 --- a/mods/ra/maps/allies-03a/allies03a.lua +++ b/mods/ra/maps/allies-03a/allies03a.lua @@ -104,7 +104,7 @@ InitObjectives = function() KillBridges = player.AddPrimaryObjective("Destroy all bridges.") TanyaSurvive = player.AddPrimaryObjective("Tanya must survive.") - KillUSSR = player.AddSecondaryObjective("Destroy all soviet Oil Pumps.") + KillUSSR = player.AddSecondaryObjective("Destroy all Soviet oil pumps.") FreePrisoners = player.AddSecondaryObjective("Free all Allied soldiers and keep them alive.") ussr.AddPrimaryObjective("Bridges must not be destroyed.") diff --git a/mods/ra/maps/allies-05a/allies05a.lua b/mods/ra/maps/allies-05a/allies05a.lua index 261c0c5d86..4b0fa2841b 100644 --- a/mods/ra/maps/allies-05a/allies05a.lua +++ b/mods/ra/maps/allies-05a/allies05a.lua @@ -152,7 +152,7 @@ FreeTanya = function() Trigger.OnKilled(Tanya, function() ussr.MarkCompletedObjective(ussrObj) end) - KillSams = greece.AddPrimaryObjective("Destroy all four SAM Sites that block\nthe extraction helicopter.") + KillSams = greece.AddPrimaryObjective("Destroy all four SAM sites that block\nthe extraction helicopter.") end SendSpy = function() @@ -249,10 +249,10 @@ InitObjectives = function() Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective") end) - ussrObj = ussr.AddPrimaryObjective("Deny the allies.") + ussrObj = ussr.AddPrimaryObjective("Deny the Allies.") mainObj = greece.AddPrimaryObjective("Rescue Tanya.") - KillAll = greece.AddPrimaryObjective("Eliminate all soviet units in this area.") - infWarfactory = greece.AddPrimaryObjective("Infiltrate the soviet warfactory") + KillAll = greece.AddPrimaryObjective("Eliminate all Soviet units in this area.") + infWarfactory = greece.AddPrimaryObjective("Infiltrate the Soviet warfactory.") Trigger.OnObjectiveCompleted(greece, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed") diff --git a/mods/ra/maps/monster-tank-madness/monster-tank-madness.lua b/mods/ra/maps/monster-tank-madness/monster-tank-madness.lua index b9028464fe..72afafbf2c 100644 --- a/mods/ra/maps/monster-tank-madness/monster-tank-madness.lua +++ b/mods/ra/maps/monster-tank-madness/monster-tank-madness.lua @@ -150,7 +150,7 @@ SuperTankDomeInfiltrated = function() Media.PlaySpeechNotification(player, "ControlCenterDeactivated") Trigger.AfterDelay(DateTime.Seconds(4), function() - Media.DisplayMessage("In 3 minutes the super tanks will self destruct.") + Media.DisplayMessage("In 3 minutes the super tanks will self-destruct.") Media.PlaySpeechNotification(player, "WarningThreeMinutesRemaining") end) end) @@ -278,7 +278,7 @@ InitObjectives = function() end) EliminateSuperTanks = player.AddPrimaryObjective("Eliminate these super tanks.") - CrossRiver = player.AddPrimaryObjective("Find a way to transport your forces to the mainland") + CrossRiver = player.AddPrimaryObjective("Find a way to transport your forces to the mainland.") FindOutpost = player.AddPrimaryObjective("Find our outpost and start repairs on it.") RescueCivilians = player.AddSecondaryObjective("Evacuate all civilians from the hospital.") BadGuyObj = badguy.AddPrimaryObjective("Deny the destruction of the super tanks.") diff --git a/mods/ra/maps/survival01/survival01.lua b/mods/ra/maps/survival01/survival01.lua index cc19e3eaba..0812808745 100644 --- a/mods/ra/maps/survival01/survival01.lua +++ b/mods/ra/maps/survival01/survival01.lua @@ -267,7 +267,7 @@ TimerExpired = function() Reinforcements.Reinforce(allies, FrenchReinforcements, { SovietEntryPoint7.Location, Alliesbase.Location }) if DestroyObj then - KillObj = allies.AddPrimaryObjective("Take control of French reinforcements and\nkill all remaining soviet forces.") + KillObj = allies.AddPrimaryObjective("Take control of French reinforcements and\nkill all remaining Soviet forces.") else DestroyObj = allies.AddPrimaryObjective("Take control of French reinforcements and\ndismantle the nearby Soviet base.") end @@ -302,9 +302,9 @@ InitObjectives = function() end) SurviveObj = allies.AddPrimaryObjective("Enforce your position and hold-out the onslaught\nuntil reinforcements arrive.") - KillSams = allies.AddSecondaryObjective("Destroy the two SAM Sites before reinforcements\narrive.") - Media.DisplayMessage("The soviets are blocking our GPS. We need to investigate their new technology.") - CaptureAirfields = allies.AddSecondaryObjective("Capture and hold the soviet airbase\nin the north east.") + KillSams = allies.AddSecondaryObjective("Destroy the two SAM sites before reinforcements\narrive.") + Media.DisplayMessage("The Soviets are blocking our GPS. We need to investigate their new technology.") + CaptureAirfields = allies.AddSecondaryObjective("Capture and hold the Soviet airbase\nin the northeast.") SovietObj = soviets.AddPrimaryObjective("Eliminate all Allied forces.") Trigger.OnObjectiveCompleted(allies, function(p, id) @@ -319,7 +319,7 @@ InitObjectives = function() end) Trigger.OnPlayerWon(allies, function() Media.PlaySpeechNotification(allies, "MissionAccomplished") - Media.DisplayMessage("The French forces have survived and dismantled the soviet presence in the area!") + Media.DisplayMessage("The French forces have survived and dismantled the Soviet presence in the area!") end) end @@ -358,7 +358,7 @@ InitMission = function() Trigger.OnAllKilledOrCaptured(SovietBuildings, function() if DestroyObj then if not soviets.HasNoRequiredUnits() then - KillObj = allies.AddPrimaryObjective("Kill all remaining soviet forces.") + KillObj = allies.AddPrimaryObjective("Kill all remaining Soviet forces.") end allies.MarkCompletedObjective(DestroyObj) else diff --git a/mods/ra/maps/survival02/survival02.lua b/mods/ra/maps/survival02/survival02.lua index 4d9abfd2f6..539e22561d 100644 --- a/mods/ra/maps/survival02/survival02.lua +++ b/mods/ra/maps/survival02/survival02.lua @@ -68,7 +68,7 @@ Tick = function() if DestroyObj then allies.MarkCompletedObjective(DestroyObj) else - DestroyObj = allies.AddPrimaryObjective("Destroy all Soviet forces in the area!") + DestroyObj = allies.AddPrimaryObjective("Destroy all Soviet forces in the area.") allies.MarkCompletedObjective(DestroyObj) end end @@ -200,7 +200,7 @@ FinalAttack = function() Trigger.OnAllKilledOrCaptured(units, function() if not DestroyObj then Media.DisplayMessage("Excellent work Commander! We have reinforced our position enough to initiate a counter-attack.", "Incoming Report") - DestroyObj = allies.AddPrimaryObjective("Destroy the remaining Soviet forces in the area!") + DestroyObj = allies.AddPrimaryObjective("Destroy the remaining Soviet forces in the area.") end allies.MarkCompletedObjective(SurviveObj) end) @@ -239,8 +239,8 @@ SetupBridges = function() end end - Media.DisplayMessage("Commander! The Soviets destroyed the brigdes to disable our reinforcements. Repair them for additional reinforcements.", "Incoming Report") - RepairBridges = allies.AddSecondaryObjective("Repair the two southern brigdes.") + Media.DisplayMessage("Commander! The Soviets destroyed the bridges to disable our reinforcements. Repair them for additional reinforcements.", "Incoming Report") + RepairBridges = allies.AddSecondaryObjective("Repair the two southern bridges.") local bridgeA = Map.ActorsInCircle(BrokenBridge1.CenterPosition, WRange.FromCells(1), function(self) return self.Type == "bridge1" end) local bridgeB = Map.ActorsInCircle(BrokenBridge2.CenterPosition, WRange.FromCells(1), function(self) return self.Type == "bridge1" end)