Add readonly to structs
This commit is contained in:
@@ -25,7 +25,7 @@ namespace OpenRA
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{
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public sealed class Actor : IScriptBindable, IScriptNotifyBind, ILuaTableBinding, ILuaEqualityBinding, ILuaToStringBinding, IEquatable<Actor>, IDisposable
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{
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internal struct SyncHash
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internal readonly struct SyncHash
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{
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public readonly ISync Trait;
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readonly Func<object, int> hashFunction;
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@@ -16,7 +16,7 @@ using OpenRA.Scripting;
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namespace OpenRA
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{
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public struct CPos : IScriptBindable, ILuaAdditionBinding, ILuaSubtractionBinding, ILuaEqualityBinding, ILuaTableBinding, IEquatable<CPos>
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public readonly struct CPos : IScriptBindable, ILuaAdditionBinding, ILuaSubtractionBinding, ILuaEqualityBinding, ILuaTableBinding, IEquatable<CPos>
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{
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// Coordinates are packed in a 32 bit signed int
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// X and Y are 12 bits (signed): -2048...2047
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@@ -17,7 +17,7 @@ using OpenRA.Scripting;
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namespace OpenRA
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{
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public struct CVec : IScriptBindable, ILuaAdditionBinding, ILuaSubtractionBinding, ILuaUnaryMinusBinding, ILuaEqualityBinding, ILuaTableBinding, IEquatable<CVec>
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public readonly struct CVec : IScriptBindable, ILuaAdditionBinding, ILuaSubtractionBinding, ILuaUnaryMinusBinding, ILuaEqualityBinding, ILuaTableBinding, IEquatable<CVec>
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{
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public readonly int X, Y;
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@@ -52,7 +52,7 @@ namespace OpenRA.Graphics
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public int CurrentFrame => backwards ? CurrentSequence.Length - frame - 1 : frame;
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public Sprite Image => CurrentSequence.GetSprite(CurrentFrame, facingFunc());
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public IRenderable[] Render(WPos pos, WVec offset, int zOffset, PaletteReference palette)
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public IRenderable[] Render(WPos pos, in WVec offset, int zOffset, PaletteReference palette)
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{
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var tintModifiers = CurrentSequence.IgnoreWorldTint ? TintModifiers.IgnoreWorldTint : TintModifiers.None;
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var alpha = CurrentSequence.GetAlpha(CurrentFrame);
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@@ -68,7 +68,7 @@ namespace OpenRA.Graphics
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return new IRenderable[] { imageRenderable };
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}
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public IRenderable[] RenderUI(WorldRenderer wr, int2 pos, WVec offset, int zOffset, PaletteReference palette, float scale = 1f)
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public IRenderable[] RenderUI(WorldRenderer wr, int2 pos, in WVec offset, int zOffset, PaletteReference palette, float scale = 1f)
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{
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scale *= CurrentSequence.Scale;
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var screenOffset = (scale * wr.ScreenVectorComponents(offset)).XY.ToInt2();
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@@ -87,7 +87,7 @@ namespace OpenRA.Graphics
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return new IRenderable[] { imageRenderable };
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}
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public Rectangle ScreenBounds(WorldRenderer wr, WPos pos, WVec offset)
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public Rectangle ScreenBounds(WorldRenderer wr, WPos pos, in WVec offset)
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{
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var scale = CurrentSequence.Scale;
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var xy = wr.ScreenPxPosition(pos) + wr.ScreenPxOffset(offset);
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@@ -29,7 +29,7 @@ namespace OpenRA.Graphics
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Rectangle AggregateBounds { get; }
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}
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public struct ModelRenderData
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public readonly struct ModelRenderData
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{
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public readonly int Start;
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public readonly int Count;
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@@ -14,7 +14,7 @@ using OpenRA.Primitives;
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namespace OpenRA.Graphics
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{
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public struct ModelAnimation
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public readonly struct ModelAnimation
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{
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public readonly IModel Model;
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public readonly Func<WVec> OffsetFunc;
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@@ -145,7 +145,7 @@ namespace OpenRA
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TriangleList,
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}
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public struct Range<T>
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public readonly struct Range<T>
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{
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public readonly T Start, End;
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public Range(T start, T end) { Start = start; End = end; }
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@@ -21,7 +21,7 @@ namespace OpenRA.Graphics
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bool IsDecoration { get; }
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IRenderable WithZOffset(int newOffset);
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IRenderable OffsetBy(WVec offset);
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IRenderable OffsetBy(in WVec offset);
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IRenderable AsDecoration();
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IFinalizedRenderable PrepareRender(WorldRenderer wr);
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@@ -55,7 +55,7 @@ namespace OpenRA.Graphics
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public IPalettedRenderable WithPalette(PaletteReference newPalette) { return new SpriteRenderable(sprite, pos, offset, zOffset, newPalette, scale, alpha, tint, tintModifiers, isDecoration); }
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public IRenderable WithZOffset(int newOffset) { return new SpriteRenderable(sprite, pos, offset, newOffset, palette, scale, alpha, tint, tintModifiers, isDecoration); }
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public IRenderable OffsetBy(WVec vec) { return new SpriteRenderable(sprite, pos + vec, offset, zOffset, palette, scale, alpha, tint, tintModifiers, isDecoration); }
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public IRenderable OffsetBy(in WVec vec) { return new SpriteRenderable(sprite, pos + vec, offset, zOffset, palette, scale, alpha, tint, tintModifiers, isDecoration); }
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public IRenderable AsDecoration() { return new SpriteRenderable(sprite, pos, offset, zOffset, palette, scale, alpha, tint, tintModifiers, true); }
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public IModifyableRenderable WithAlpha(float newAlpha)
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@@ -35,7 +35,14 @@ namespace OpenRA.Graphics
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public bool IsDecoration => true;
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public IRenderable WithZOffset(int newOffset) { return new TargetLineRenderable(waypoints, color); }
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public IRenderable OffsetBy(WVec vec) { return new TargetLineRenderable(waypoints.Select(w => w + vec), color); }
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public IRenderable OffsetBy(in WVec vec)
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{
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// Lambdas can't use 'in' variables, so capture a copy for later
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var offset = vec;
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return new TargetLineRenderable(waypoints.Select(w => w + offset), color);
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}
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public IRenderable AsDecoration() { return this; }
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public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
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@@ -44,7 +44,7 @@ namespace OpenRA.Graphics
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public IPalettedRenderable WithPalette(PaletteReference newPalette) { return new UISpriteRenderable(sprite, effectiveWorldPos, screenPos, zOffset, newPalette, scale, alpha); }
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public IRenderable WithZOffset(int newOffset) { return this; }
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public IRenderable OffsetBy(WVec vec) { return this; }
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public IRenderable OffsetBy(in WVec vec) { return this; }
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public IRenderable AsDecoration() { return this; }
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public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
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@@ -14,7 +14,7 @@ using System.Runtime.InteropServices;
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namespace OpenRA.Graphics
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{
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[StructLayout(LayoutKind.Sequential)]
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public struct Vertex
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public readonly struct Vertex
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{
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// 3d position
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public readonly float X, Y, Z;
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@@ -373,7 +373,7 @@ namespace OpenRA.Graphics
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}
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// For scaling vectors to pixel sizes in the model renderer
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public float3 ScreenVectorComponents(WVec vec)
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public float3 ScreenVectorComponents(in WVec vec)
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{
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return new float3(
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(float)TileSize.Width * vec.X / TileScale,
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@@ -382,13 +382,13 @@ namespace OpenRA.Graphics
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}
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// For scaling vectors to pixel sizes in the model renderer
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public float[] ScreenVector(WVec vec)
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public float[] ScreenVector(in WVec vec)
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{
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var xyz = ScreenVectorComponents(vec);
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return new[] { xyz.X, xyz.Y, xyz.Z, 1f };
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}
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public int2 ScreenPxOffset(WVec vec)
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public int2 ScreenPxOffset(in WVec vec)
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{
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// Round to nearest pixel
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var xyz = ScreenVectorComponents(vec);
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@@ -13,7 +13,7 @@ using System;
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namespace OpenRA
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{
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public struct Hotkey : IEquatable<Hotkey>
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public readonly struct Hotkey : IEquatable<Hotkey>
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{
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public static Hotkey Invalid = new Hotkey(Keycode.UNKNOWN, Modifiers.None);
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public bool IsValid()
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@@ -14,7 +14,7 @@ using OpenRA.Primitives;
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namespace OpenRA
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{
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public struct MPos : IEquatable<MPos>
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public readonly struct MPos : IEquatable<MPos>
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{
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public readonly int U, V;
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@@ -66,7 +66,7 @@ namespace OpenRA
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/// <summary>
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/// Projected map position
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/// </summary>
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public struct PPos : IEquatable<PPos>
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public readonly struct PPos : IEquatable<PPos>
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{
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public readonly int U, V;
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@@ -24,7 +24,7 @@ using OpenRA.Traits;
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namespace OpenRA
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{
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struct BinaryDataHeader
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readonly struct BinaryDataHeader
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{
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public readonly byte Format;
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public readonly uint TilesOffset;
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@@ -1225,7 +1225,7 @@ namespace OpenRA
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return AllEdgeCells.Random(rand);
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}
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public WDist DistanceToEdge(WPos pos, WVec dir)
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public WDist DistanceToEdge(WPos pos, in WVec dir)
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{
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var projectedPos = pos - new WVec(0, pos.Z, pos.Z);
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var x = dir.X == 0 ? int.MaxValue : ((dir.X < 0 ? ProjectedTopLeft.X : ProjectedBottomRight.X) - projectedPos.X) / dir.X;
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@@ -14,7 +14,7 @@ using System.Collections.Generic;
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namespace OpenRA
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{
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public struct MapCoordsRegion : IEnumerable<MPos>
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public readonly struct MapCoordsRegion : IEnumerable<MPos>
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{
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public struct MapCoordsEnumerator : IEnumerator<MPos>
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{
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@@ -22,7 +22,7 @@ namespace OpenRA
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public enum RampSplit { Flat, X, Y }
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public enum RampCornerHeight { Low = 0, Half = 1, Full = 2 }
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public struct CellRamp
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public readonly struct CellRamp
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{
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public readonly int CenterHeightOffset;
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public readonly WVec[] Corners;
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@@ -11,7 +11,7 @@
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namespace OpenRA
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{
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public struct TerrainTile
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public readonly struct TerrainTile
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{
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public readonly ushort Type;
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public readonly byte Index;
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@@ -27,7 +27,7 @@ namespace OpenRA
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public override string ToString() { return Type + "," + Index; }
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}
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public struct ResourceTile
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public readonly struct ResourceTile
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{
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public readonly byte Type;
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public readonly byte Index;
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@@ -65,7 +65,7 @@ namespace OpenRA.Primitives
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}
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}
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struct DelayedAction : IComparable<DelayedAction>
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readonly struct DelayedAction : IComparable<DelayedAction>
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{
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public readonly long Time;
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public readonly Action Action;
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@@ -75,7 +75,7 @@ namespace OpenRA.Primitives
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}
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}
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public struct BitSet<T> : IEnumerable<string>, IEquatable<BitSet<T>> where T : class
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public readonly struct BitSet<T> : IEnumerable<string>, IEquatable<BitSet<T>> where T : class
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{
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readonly BitSetIndex bits;
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@@ -15,7 +15,7 @@ using OpenRA.Scripting;
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namespace OpenRA.Primitives
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{
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public struct Color : IEquatable<Color>, IScriptBindable
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public readonly struct Color : IEquatable<Color>, IScriptBindable
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{
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readonly long argb;
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@@ -13,7 +13,7 @@ using System;
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namespace OpenRA
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{
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public struct Int32Matrix4x4 : IEquatable<Int32Matrix4x4>
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public readonly struct Int32Matrix4x4 : IEquatable<Int32Matrix4x4>
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{
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public readonly int M11, M12, M13, M14, M21, M22, M23, M24, M31, M32, M33, M34, M41, M42, M43, M44;
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@@ -92,7 +92,7 @@ namespace OpenRA.Primitives
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}
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// Opitmized BitSet to be used only when guaranteed to be no more than 64 values.
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public struct LongBitSet<T> : IEnumerable<string>, IEquatable<LongBitSet<T>> where T : class
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public readonly struct LongBitSet<T> : IEnumerable<string>, IEquatable<LongBitSet<T>> where T : class
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{
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readonly long bits;
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@@ -17,7 +17,7 @@ namespace OpenRA.Primitives
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/// <summary>
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/// Provides a mapping of players to values, as well as fast lookup by player index.
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/// </summary>
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public struct PlayerDictionary<T> : IReadOnlyList<T>, IReadOnlyDictionary<Player, T> where T : class
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public readonly struct PlayerDictionary<T> : IReadOnlyList<T>, IReadOnlyDictionary<Player, T> where T : class
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{
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readonly T[] valueByPlayerIndex;
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readonly Dictionary<Player, T> valueByPlayer;
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@@ -14,13 +14,13 @@ using System.Linq;
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namespace OpenRA.Primitives
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{
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public struct Polygon
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public readonly struct Polygon
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{
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public static readonly Polygon Empty = new Polygon(Rectangle.Empty);
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public readonly Rectangle BoundingRect;
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public readonly int2[] Vertices;
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bool isRectangle;
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readonly bool isRectangle;
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public Polygon(Rectangle bounds)
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{
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@@ -13,7 +13,7 @@ using System;
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namespace OpenRA.Primitives
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{
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public struct Size : IEquatable<Size>
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public readonly struct Size : IEquatable<Size>
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{
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public readonly int Width;
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public readonly int Height;
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@@ -18,7 +18,7 @@ namespace OpenRA
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{
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[SuppressMessage("StyleCop.CSharp.NamingRules", "SA1300:ElementMustBeginWithUpperCaseLetter", Justification = "Mimic a built-in type alias.")]
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[StructLayout(LayoutKind.Sequential)]
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public struct float2 : IEquatable<float2>
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public readonly struct float2 : IEquatable<float2>
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{
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public readonly float X, Y;
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@@ -16,7 +16,7 @@ using OpenRA.Primitives;
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namespace OpenRA
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{
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[SuppressMessage("StyleCop.CSharp.NamingRules", "SA1300:ElementMustBeginWithUpperCaseLetter", Justification = "Mimic a built-in type alias.")]
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public struct int2 : IEquatable<int2>
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public readonly struct int2 : IEquatable<int2>
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{
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public readonly int X, Y;
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public int2(int x, int y) { X = x; Y = y; }
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@@ -73,7 +73,7 @@ namespace OpenRA.Traits
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return actors.MaxByOrDefault(a => CalculateActorSelectionPriority(a.Info, a.MouseBounds, selectionPixel, modifiers));
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}
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static long CalculateActorSelectionPriority(ActorInfo info, Polygon bounds, int2 selectionPixel, Modifiers modifiers)
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static long CalculateActorSelectionPriority(ActorInfo info, in Polygon bounds, int2 selectionPixel, Modifiers modifiers)
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{
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if (bounds.IsEmpty)
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return info.SelectionPriority(modifiers);
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@@ -14,7 +14,7 @@ using System.Diagnostics;
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namespace OpenRA.Support
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{
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public struct PerfSample : IDisposable
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public readonly struct PerfSample : IDisposable
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{
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readonly string item;
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readonly long ticks;
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@@ -157,7 +157,7 @@ namespace OpenRA.Support
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Invalid = ~0
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}
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struct TokenTypeInfo
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readonly struct TokenTypeInfo
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{
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public readonly string Symbol;
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public readonly Precedence Precedence;
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@@ -249,7 +249,7 @@ namespace OpenRA
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}
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}
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struct AllEnumerable : IEnumerable<TraitPair<T>>
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readonly struct AllEnumerable : IEnumerable<TraitPair<T>>
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{
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readonly TraitContainer<T> container;
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public AllEnumerable(TraitContainer<T> container) { this.container = container; }
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@@ -18,7 +18,7 @@ using OpenRA.Primitives;
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namespace OpenRA.Traits
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{
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public struct ActorBoundsPair
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public readonly struct ActorBoundsPair
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{
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public readonly Actor Actor;
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public readonly Polygon Bounds;
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@@ -19,7 +19,7 @@ namespace OpenRA
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/// <summary>
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/// 1D angle - 1024 units = 360 degrees.
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/// </summary>
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public struct WAngle : IScriptBindable, ILuaAdditionBinding, ILuaSubtractionBinding, ILuaEqualityBinding, IEquatable<WAngle>
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public readonly struct WAngle : IScriptBindable, ILuaAdditionBinding, ILuaSubtractionBinding, ILuaEqualityBinding, IEquatable<WAngle>
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{
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public readonly int Angle;
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public int AngleSquared => (int)Angle * Angle;
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@@ -21,7 +21,7 @@ namespace OpenRA
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/// <summary>
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/// 1d world distance - 1024 units = 1 cell.
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/// </summary>
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public struct WDist : IComparable, IComparable<WDist>, IEquatable<WDist>, IScriptBindable, ILuaAdditionBinding, ILuaSubtractionBinding, ILuaEqualityBinding, ILuaTableBinding
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public readonly struct WDist : IComparable, IComparable<WDist>, IEquatable<WDist>, IScriptBindable, ILuaAdditionBinding, ILuaSubtractionBinding, ILuaEqualityBinding, ILuaTableBinding
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{
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public readonly int Length;
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public long LengthSquared => (long)Length * Length;
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@@ -18,7 +18,7 @@ using OpenRA.Scripting;
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namespace OpenRA
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{
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public struct WPos : IScriptBindable, ILuaAdditionBinding, ILuaSubtractionBinding, ILuaEqualityBinding, ILuaTableBinding, IEquatable<WPos>
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public readonly struct WPos : IScriptBindable, ILuaAdditionBinding, ILuaSubtractionBinding, ILuaEqualityBinding, ILuaTableBinding, IEquatable<WPos>
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{
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public readonly int X, Y, Z;
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@@ -27,24 +27,24 @@ namespace OpenRA
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public static readonly WPos Zero = new WPos(0, 0, 0);
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public static explicit operator WVec(WPos a) { return new WVec(a.X, a.Y, a.Z); }
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public static explicit operator WVec(in WPos a) { return new WVec(a.X, a.Y, a.Z); }
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public static WPos operator +(WPos a, WVec b) { return new WPos(a.X + b.X, a.Y + b.Y, a.Z + b.Z); }
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public static WPos operator -(WPos a, WVec b) { return new WPos(a.X - b.X, a.Y - b.Y, a.Z - b.Z); }
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public static WVec operator -(WPos a, WPos b) { return new WVec(a.X - b.X, a.Y - b.Y, a.Z - b.Z); }
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public static WPos operator +(in WPos a, in WVec b) { return new WPos(a.X + b.X, a.Y + b.Y, a.Z + b.Z); }
|
||||
public static WPos operator -(in WPos a, in WVec b) { return new WPos(a.X - b.X, a.Y - b.Y, a.Z - b.Z); }
|
||||
public static WVec operator -(in WPos a, in WPos b) { return new WVec(a.X - b.X, a.Y - b.Y, a.Z - b.Z); }
|
||||
|
||||
public static bool operator ==(WPos me, WPos other) { return me.X == other.X && me.Y == other.Y && me.Z == other.Z; }
|
||||
public static bool operator !=(WPos me, WPos other) { return !(me == other); }
|
||||
public static bool operator ==(in WPos me, in WPos other) { return me.X == other.X && me.Y == other.Y && me.Z == other.Z; }
|
||||
public static bool operator !=(in WPos me, in WPos other) { return !(me == other); }
|
||||
|
||||
/// <summary>
|
||||
/// Returns the linear interpolation between points 'a' and 'b'
|
||||
/// </summary>
|
||||
public static WPos Lerp(WPos a, WPos b, int mul, int div) { return a + (b - a) * mul / div; }
|
||||
public static WPos Lerp(in WPos a, in WPos b, int mul, int div) { return a + (b - a) * mul / div; }
|
||||
|
||||
/// <summary>
|
||||
/// Returns the linear interpolation between points 'a' and 'b'
|
||||
/// </summary>
|
||||
public static WPos Lerp(WPos a, WPos b, long mul, long div)
|
||||
public static WPos Lerp(in WPos a, in WPos b, long mul, long div)
|
||||
{
|
||||
// The intermediate variables may need more precision than
|
||||
// an int can provide, so we can't use WPos.
|
||||
@@ -55,7 +55,7 @@ namespace OpenRA
|
||||
return new WPos(x, y, z);
|
||||
}
|
||||
|
||||
public static WPos LerpQuadratic(WPos a, WPos b, WAngle pitch, int mul, int div)
|
||||
public static WPos LerpQuadratic(in WPos a, in WPos b, WAngle pitch, int mul, int div)
|
||||
{
|
||||
// Start with a linear lerp between the points
|
||||
var ret = Lerp(a, b, mul, div);
|
||||
|
||||
@@ -17,7 +17,7 @@ using OpenRA.Support;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
public struct WVec : IScriptBindable, ILuaAdditionBinding, ILuaSubtractionBinding, ILuaUnaryMinusBinding, ILuaEqualityBinding, ILuaTableBinding, IEquatable<WVec>
|
||||
public readonly struct WVec : IScriptBindable, ILuaAdditionBinding, ILuaSubtractionBinding, ILuaUnaryMinusBinding, ILuaEqualityBinding, ILuaTableBinding, IEquatable<WVec>
|
||||
{
|
||||
public readonly int X, Y, Z;
|
||||
|
||||
@@ -26,17 +26,17 @@ namespace OpenRA
|
||||
|
||||
public static readonly WVec Zero = new WVec(0, 0, 0);
|
||||
|
||||
public static WVec operator +(WVec a, WVec b) { return new WVec(a.X + b.X, a.Y + b.Y, a.Z + b.Z); }
|
||||
public static WVec operator -(WVec a, WVec b) { return new WVec(a.X - b.X, a.Y - b.Y, a.Z - b.Z); }
|
||||
public static WVec operator -(WVec a) { return new WVec(-a.X, -a.Y, -a.Z); }
|
||||
public static WVec operator /(WVec a, int b) { return new WVec(a.X / b, a.Y / b, a.Z / b); }
|
||||
public static WVec operator *(int a, WVec b) { return new WVec(a * b.X, a * b.Y, a * b.Z); }
|
||||
public static WVec operator *(WVec a, int b) { return b * a; }
|
||||
public static WVec operator +(in WVec a, in WVec b) { return new WVec(a.X + b.X, a.Y + b.Y, a.Z + b.Z); }
|
||||
public static WVec operator -(in WVec a, in WVec b) { return new WVec(a.X - b.X, a.Y - b.Y, a.Z - b.Z); }
|
||||
public static WVec operator -(in WVec a) { return new WVec(-a.X, -a.Y, -a.Z); }
|
||||
public static WVec operator /(in WVec a, int b) { return new WVec(a.X / b, a.Y / b, a.Z / b); }
|
||||
public static WVec operator *(int a, in WVec b) { return new WVec(a * b.X, a * b.Y, a * b.Z); }
|
||||
public static WVec operator *(in WVec a, int b) { return b * a; }
|
||||
|
||||
public static bool operator ==(WVec me, WVec other) { return me.X == other.X && me.Y == other.Y && me.Z == other.Z; }
|
||||
public static bool operator !=(WVec me, WVec other) { return !(me == other); }
|
||||
public static bool operator ==(in WVec me, in WVec other) { return me.X == other.X && me.Y == other.Y && me.Z == other.Z; }
|
||||
public static bool operator !=(in WVec me, in WVec other) { return !(me == other); }
|
||||
|
||||
public static int Dot(WVec a, WVec b) { return a.X * b.X + a.Y * b.Y + a.Z * b.Z; }
|
||||
public static int Dot(in WVec a, in WVec b) { return a.X * b.X + a.Y * b.Y + a.Z * b.Z; }
|
||||
public long LengthSquared => (long)X * X + (long)Y * Y + (long)Z * Z;
|
||||
public int Length => (int)Exts.ISqrt(LengthSquared);
|
||||
public long HorizontalLengthSquared => (long)X * X + (long)Y * Y;
|
||||
@@ -73,9 +73,9 @@ namespace OpenRA
|
||||
}
|
||||
}
|
||||
|
||||
public static WVec Lerp(WVec a, WVec b, int mul, int div) { return a + (b - a) * mul / div; }
|
||||
public static WVec Lerp(in WVec a, in WVec b, int mul, int div) { return a + (b - a) * mul / div; }
|
||||
|
||||
public static WVec LerpQuadratic(WVec a, WVec b, WAngle pitch, int mul, int div)
|
||||
public static WVec LerpQuadratic(in WVec a, in WVec b, WAngle pitch, int mul, int div)
|
||||
{
|
||||
// Start with a linear lerp between the points
|
||||
var ret = Lerp(a, b, mul, div);
|
||||
|
||||
@@ -576,7 +576,7 @@ namespace OpenRA
|
||||
}
|
||||
}
|
||||
|
||||
public struct TraitPair<T> : IEquatable<TraitPair<T>>
|
||||
public readonly struct TraitPair<T> : IEquatable<TraitPair<T>>
|
||||
{
|
||||
public readonly Actor Actor;
|
||||
public readonly T Trait;
|
||||
|
||||
Reference in New Issue
Block a user