Add readonly to structs

This commit is contained in:
teinarss
2021-01-29 16:56:11 +01:00
committed by abcdefg30
parent 65c796dec7
commit 6b74093c04
83 changed files with 146 additions and 125 deletions

View File

@@ -73,7 +73,7 @@ namespace OpenRA.Traits
return actors.MaxByOrDefault(a => CalculateActorSelectionPriority(a.Info, a.MouseBounds, selectionPixel, modifiers));
}
static long CalculateActorSelectionPriority(ActorInfo info, Polygon bounds, int2 selectionPixel, Modifiers modifiers)
static long CalculateActorSelectionPriority(ActorInfo info, in Polygon bounds, int2 selectionPixel, Modifiers modifiers)
{
if (bounds.IsEmpty)
return info.SelectionPriority(modifiers);