Add readonly to structs
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@@ -73,7 +73,7 @@ namespace OpenRA.Traits
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return actors.MaxByOrDefault(a => CalculateActorSelectionPriority(a.Info, a.MouseBounds, selectionPixel, modifiers));
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}
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static long CalculateActorSelectionPriority(ActorInfo info, Polygon bounds, int2 selectionPixel, Modifiers modifiers)
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static long CalculateActorSelectionPriority(ActorInfo info, in Polygon bounds, int2 selectionPixel, Modifiers modifiers)
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{
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if (bounds.IsEmpty)
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return info.SelectionPriority(modifiers);
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