Add readonly to structs
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@@ -20,7 +20,7 @@ namespace OpenRA.Mods.Common.Activities
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readonly WithDockingAnimationInfo wda;
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protected bool dockAnimPlayed;
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public SpriteHarvesterDockSequence(Actor self, Actor refinery, WAngle dockAngle, bool isDragRequired, WVec dragOffset, int dragLength)
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public SpriteHarvesterDockSequence(Actor self, Actor refinery, WAngle dockAngle, bool isDragRequired, in WVec dragOffset, int dragLength)
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: base(self, refinery, dockAngle, isDragRequired, dragOffset, dragLength)
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{
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wsb = self.Trait<WithSpriteBody>();
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