chrono uses traitinfo rather than general rules

This commit is contained in:
Chris Forbes
2010-01-24 13:07:09 +13:00
parent 311bb670a2
commit 6b84d102cd
3 changed files with 4 additions and 28 deletions

View File

@@ -18,17 +18,7 @@ namespace OpenRa.GameRules
public readonly string WoodCrate = null;
/* Special Weapons */
public readonly int ChronoDuration = 0;
public readonly bool ChronoKillCargo = true;
[Obsolete] public readonly int ChronoTechLevel = -1;
[Obsolete] public readonly int GPSTechLevel = -1;
public readonly int GapRadius = 0;
public readonly float GapRegenInterval =0;
public readonly float IronCurtain = 0; /* minutes */
[Obsolete] public readonly int ParaTech = -1;
[Obsolete] public readonly int ParabombTech = -1;
public readonly int RadarJamRadius = 1;
[Obsolete] public readonly int SpyPlaneTech = -1;
public readonly int BadgerBombCount = 1;
/* Chrono Side Effects */
@@ -54,9 +44,7 @@ namespace OpenRa.GameRules
public readonly int AVMineDamage = 0;
public readonly int AtomDamage = 0;
public readonly float BallisticScatter = 0;
public readonly int BridgeStrength = 0;
public readonly float C4Delay = 0;
public readonly float Crush = 0;
public readonly float ExpSpread = 0;
public readonly int FireSupress = 0;
public readonly float HomingScatter = 0;
@@ -66,7 +54,6 @@ namespace OpenRa.GameRules
public readonly bool PlayerAutoCrush = false;
public readonly bool PlayerReturnFire = false;
public readonly bool PlayerScatter = false;
public readonly float ProneDamage = 0;
public readonly bool TreeTargeting = false;
public readonly int Incoming = 0;