remove ref to Game.world in Viewport.ShroudBounds
This commit is contained in:
@@ -139,12 +139,13 @@ namespace OpenRA.Graphics
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scrollPosition = this.NormalizeScrollPosition((avgPos - .5f * new float2(Width, Height)));
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scrollPosition = this.NormalizeScrollPosition((avgPos - .5f * new float2(Width, Height)));
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}
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}
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public Rectangle? ShroudBounds()
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public Rectangle ShroudBounds( World world )
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{
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{
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var localPlayer = Game.world.LocalPlayer;
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var localPlayer = world.LocalPlayer;
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if (localPlayer == null) return null;
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if( localPlayer == null ) return world.Map.Bounds;
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if (localPlayer.Shroud.Disabled) return null;
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if( localPlayer.Shroud.Disabled ) return world.Map.Bounds;
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return localPlayer.Shroud.Bounds;
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if( !localPlayer.Shroud.Bounds.HasValue ) return world.Map.Bounds;
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return Rectangle.Intersect( localPlayer.Shroud.Bounds.Value, world.Map.Bounds );
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}
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}
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public Rectangle ViewBounds()
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public Rectangle ViewBounds()
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@@ -73,9 +73,7 @@ namespace OpenRA.Traits
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public void Render( WorldRenderer wr )
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public void Render( WorldRenderer wr )
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{
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{
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var cliprect = Game.viewport.ShroudBounds().HasValue
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var cliprect = Game.viewport.ShroudBounds( world );
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? Rectangle.Intersect(Game.viewport.ShroudBounds().Value, world.Map.Bounds) : world.Map.Bounds;
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cliprect = Rectangle.Intersect(Game.viewport.ViewBounds(), cliprect);
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cliprect = Rectangle.Intersect(Game.viewport.ViewBounds(), cliprect);
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foreach (var kv in tiles)
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foreach (var kv in tiles)
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{
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{
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@@ -26,9 +26,7 @@ namespace OpenRA.Traits
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public void Render( WorldRenderer wr )
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public void Render( WorldRenderer wr )
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{
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{
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var cliprect = Game.viewport.ShroudBounds().HasValue
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var cliprect = Game.viewport.ShroudBounds( world );
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? Rectangle.Intersect(Game.viewport.ShroudBounds().Value, world.Map.Bounds) : world.Map.Bounds;
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cliprect = Rectangle.Intersect(Game.viewport.ViewBounds(), cliprect);
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cliprect = Rectangle.Intersect(Game.viewport.ViewBounds(), cliprect);
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var minx = cliprect.Left;
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var minx = cliprect.Left;
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@@ -75,8 +75,7 @@ namespace OpenRA.Mods.RA
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public void Render( WorldRenderer wr )
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public void Render( WorldRenderer wr )
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{
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{
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var cliprect = Game.viewport.ShroudBounds().HasValue
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var cliprect = Game.viewport.ShroudBounds( world );
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? Rectangle.Intersect(Game.viewport.ShroudBounds().Value, world.Map.Bounds) : world.Map.Bounds;
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cliprect = Rectangle.Intersect(Game.viewport.ViewBounds(), cliprect);
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cliprect = Rectangle.Intersect(Game.viewport.ViewBounds(), cliprect);
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foreach (var kv in tiles)
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foreach (var kv in tiles)
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{
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{
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