Remove unnecessary value assignment (IDE0059)

This commit is contained in:
Matthias Mailänder
2022-09-18 10:02:00 +02:00
committed by Gustas
parent 757c4d84c7
commit 6bd631618c
19 changed files with 38 additions and 60 deletions

View File

@@ -109,7 +109,6 @@ namespace OpenRA.Mods.Cnc.Graphics
static IEnumerable<IFinalizedRenderable> DrawZapWandering(WorldRenderer wr, float2 from, float2 to, ISpriteSequence s, string pal)
{
var z = float2.Zero; /* hack */
var dist = to - from;
var norm = (1f / dist.Length) * new float2(-dist.Y, dist.X);
@@ -121,14 +120,14 @@ namespace OpenRA.Mods.Cnc.Graphics
renderables.AddRange(DrawZap(wr, from, p1, s, out p1, pal));
renderables.AddRange(DrawZap(wr, p1, p2, s, out p2, pal));
renderables.AddRange(DrawZap(wr, p2, to, s, out z, pal));
renderables.AddRange(DrawZap(wr, p2, to, s, out _, pal));
}
else
{
var p1 = from + (1 / 2f) * dist + WDist.FromPDF(Game.CosmeticRandom, 2).Length * dist.Length / 4096 * norm;
renderables.AddRange(DrawZap(wr, from, p1, s, out p1, pal));
renderables.AddRange(DrawZap(wr, p1, to, s, out z, pal));
renderables.AddRange(DrawZap(wr, p1, to, s, out _, pal));
}
return renderables;