Combat.DoExplosion now takes a Target

(needs more refactoring)
This commit is contained in:
alzeih
2010-07-22 16:00:14 +12:00
parent 4e22e37192
commit 6be4e5c266
11 changed files with 22 additions and 21 deletions

View File

@@ -36,11 +36,10 @@ namespace OpenRA.Mods.Aftermath
var unit = self.traits.GetOrDefault<Unit>();
var info = self.Info.Traits.Get<AttackBaseInfo>();
var altitude = unit != null ? unit.Altitude : 0;
int2 detonateLocation = self.CenterLocation.ToInt2();
self.World.AddFrameEndTask( w =>
{
Combat.DoExplosion(self, info.PrimaryWeapon, detonateLocation, altitude);
Combat.DoExplosion(self, info.PrimaryWeapon, Target.FromActor(self), altitude);
var report = self.GetPrimaryWeapon().Report;
if (report != null)
Sound.Play(report + ".aud", self.CenterLocation);