Combat.DoExplosion now takes a Target

(needs more refactoring)
This commit is contained in:
alzeih
2010-07-22 16:00:14 +12:00
parent 4e22e37192
commit 6be4e5c266
11 changed files with 22 additions and 21 deletions

View File

@@ -47,7 +47,7 @@ namespace OpenRA.Mods.Cnc
destAltitude = 0,
facing = 0,
firedBy = self,
target = self,
target = Target.FromActor(self),
weapon = Rules.Weapons[info.Weapon.ToLowerInvariant()]
});