Combat.DoExplosion now takes a Target
(needs more refactoring)
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@@ -47,7 +47,7 @@ namespace OpenRA.Mods.Cnc
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destAltitude = 0,
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facing = 0,
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firedBy = self,
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target = self,
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target = Target.FromActor(self),
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weapon = Rules.Weapons[info.Weapon.ToLowerInvariant()]
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});
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