Combat.DoExplosion now takes a Target

(needs more refactoring)
This commit is contained in:
alzeih
2010-07-22 16:00:14 +12:00
parent 4e22e37192
commit 6be4e5c266
11 changed files with 22 additions and 21 deletions

View File

@@ -30,7 +30,8 @@ namespace OpenRA.Mods.RA
if (self.GetCurrentActivity() is Leap) return;
var weapon = self.GetPrimaryWeapon();
if (weapon.Range * weapon.Range < (target.CenterLocation - self.Location).LengthSquared) return;
if (weapon.Range * Game.CellSize * weapon.Range * Game.CellSize
< (target.CenterLocation - self.CenterLocation).LengthSquared) return;
self.CancelActivity();
self.QueueActivity(new Leap(self, target));