Combat.DoExplosion now takes a Target

(needs more refactoring)
This commit is contained in:
alzeih
2010-07-22 16:00:14 +12:00
parent 4e22e37192
commit 6be4e5c266
11 changed files with 22 additions and 21 deletions

View File

@@ -113,16 +113,16 @@ namespace OpenRA.Mods.RA
}
}
public static void DoExplosion(Actor attacker, string weapontype, int2 location, int altitude)
public static void DoExplosion(Actor attacker, string weapontype, Target _target, int altitude)
{
var args = new ProjectileArgs
{
src = location,
dest = location,
src = Util.CellContaining(_target.CenterLocation),
dest = Util.CellContaining(_target.CenterLocation),
srcAltitude = altitude,
destAltitude = altitude,
firedBy = attacker,
target = null,
target = _target,
weapon = Rules.Weapons[ weapontype.ToLowerInvariant() ],
facing = 0
};