Combat.DoExplosion now takes a Target

(needs more refactoring)
This commit is contained in:
alzeih
2010-07-22 16:00:14 +12:00
parent 4e22e37192
commit 6be4e5c266
11 changed files with 22 additions and 21 deletions

View File

@@ -32,8 +32,7 @@ namespace OpenRA.Mods.RA
{
var unit = self.traits.GetOrDefault<Unit>();
var altitude = unit != null ? unit.Altitude : 0;
Combat.DoExplosion(e.Attacker, weapon,
self.CenterLocation.ToInt2(), altitude);
Combat.DoExplosion(e.Attacker, weapon, Target.FromActor(self), altitude);
}
}
}