Combat.DoExplosion now takes a Target

(needs more refactoring)
This commit is contained in:
alzeih
2010-07-22 16:00:14 +12:00
parent 4e22e37192
commit 6be4e5c266
11 changed files with 22 additions and 21 deletions

View File

@@ -45,7 +45,7 @@ namespace OpenRA.Mods.RA
return;
var info = self.Info.Traits.Get<MineInfo>();
Combat.DoExplosion(self, info.Weapon, crusher.CenterLocation.ToInt2(), 0);
Combat.DoExplosion(self, info.Weapon, Target.FromActor(crusher), 0);
self.QueueActivity(new RemoveSelf());
}