fixed #934 -- convert all AttackBase.MuzzleFlash uses to WithMuzzleFlash
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@@ -94,7 +94,6 @@ APC:
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AttackFrontal:
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PrimaryWeapon: QuadCannon
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PrimaryOffset: 0,0,0,-4
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MuzzleFlash: yes
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RenderUnit:
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WithMuzzleFlash:
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AutoTarget:
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@@ -195,7 +194,7 @@ BGGY:
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AttackTurreted:
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PrimaryWeapon: MachineGun
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PrimaryOffset: 0,1,0,-3
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MuzzleFlash: yes
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WithMuzzleFlash:
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RenderUnitTurreted:
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AutoTarget:
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LeavesHusk:
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@@ -257,7 +256,7 @@ JEEP:
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AttackTurreted:
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PrimaryWeapon: MachineGun
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PrimaryOffset: 0,0,0,-2
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MuzzleFlash: yes
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WithMuzzleFlash:
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RenderUnitTurreted:
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AutoTarget:
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LeavesHusk:
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@@ -471,4 +470,4 @@ STNK:
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AutoTarget:
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TargetableUnit:
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LeavesHusk:
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HuskActor: STNK.Husk
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HuskActor: STNK.Husk
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