fixed #934 -- convert all AttackBase.MuzzleFlash uses to WithMuzzleFlash

This commit is contained in:
Chris Forbes
2011-06-25 11:51:04 +12:00
parent 29b81be5bb
commit 6be55b61aa
4 changed files with 4 additions and 19 deletions

View File

@@ -29,7 +29,6 @@ namespace OpenRA.Mods.RA
public readonly int[] SecondaryLocalOffset = { };
public readonly int[] PrimaryOffset = { 0, 0 };
public readonly int[] SecondaryOffset = null;
public readonly bool MuzzleFlash = false;
public readonly int FireDelay = 0;
public readonly bool AlignIdleTurrets = false;

View File

@@ -26,7 +26,6 @@ namespace OpenRA.Mods.RA.Render
var facing = self.Trait<IFacing>();
var turreted = self.Trait<Turreted>();
var attack = self.TraitOrDefault<AttackBase>();
var attackInfo = self.Info.Traits.Get<AttackBaseInfo>();
var turretAnim = new Animation(GetImage(self), () => turreted.turretFacing );
turretAnim.Play( "turret" );
@@ -38,17 +37,6 @@ namespace OpenRA.Mods.RA.Render
new AnimationWithOffset( turretAnim,
() => Combat.GetTurretPosition( self, facing, turret ),
null));
if (attackInfo.MuzzleFlash)
{
var muzzleFlash = new Animation(GetImage(self), () => turreted.turretFacing);
muzzleFlash.PlayFetchIndex("muzzle",
() => (int)(turret.Recoil * 5.9f)); /* hack: dumb crap */
anims.Add("muzzle_flash_{0}".F(i),
new AnimationWithOffset(muzzleFlash,
() => Combat.GetTurretPosition(self, facing, turret),
() => turret.Recoil <= 0));
}
}
}
}

View File

@@ -94,7 +94,6 @@ APC:
AttackFrontal:
PrimaryWeapon: QuadCannon
PrimaryOffset: 0,0,0,-4
MuzzleFlash: yes
RenderUnit:
WithMuzzleFlash:
AutoTarget:
@@ -195,7 +194,7 @@ BGGY:
AttackTurreted:
PrimaryWeapon: MachineGun
PrimaryOffset: 0,1,0,-3
MuzzleFlash: yes
WithMuzzleFlash:
RenderUnitTurreted:
AutoTarget:
LeavesHusk:
@@ -257,7 +256,7 @@ JEEP:
AttackTurreted:
PrimaryWeapon: MachineGun
PrimaryOffset: 0,0,0,-2
MuzzleFlash: yes
WithMuzzleFlash:
RenderUnitTurreted:
AutoTarget:
LeavesHusk:
@@ -471,4 +470,4 @@ STNK:
AutoTarget:
TargetableUnit:
LeavesHusk:
HuskActor: STNK.Husk
HuskActor: STNK.Husk

View File

@@ -288,7 +288,7 @@ JEEP:
AttackTurreted:
PrimaryWeapon: M60mg
PrimaryOffset: 0,0,0,-2
MuzzleFlash: yes
WithMuzzleFlash:
RenderUnitTurreted:
AutoTarget:
Cargo:
@@ -319,7 +319,6 @@ APC:
AttackFrontal:
PrimaryWeapon: M60mg
PrimaryOffset: 0,0,0,-4
MuzzleFlash: yes
RenderUnit:
WithMuzzleFlash:
AutoTarget: