Merge the sounds in ProductionQueue into EvaAlerts
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@@ -966,10 +966,10 @@ namespace OpenRa
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void StartProduction( World world, string item )
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{
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var queueInfo = world.LocalPlayer.PlayerActor.Info.Traits.Get<ProductionQueueInfo>();
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var eva = world.LocalPlayer.PlayerActor.Info.Traits.Get<EvaAlertsInfo>();
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var unit = Rules.Info[item];
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Sound.Play(unit.Traits.Contains<BuildingInfo>() ? queueInfo.BuildingSelectAudio : queueInfo.UnitSelectAudio);
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Sound.Play(unit.Traits.Contains<BuildingInfo>() ? eva.BuildingSelectAudio : eva.UnitSelectAudio);
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Game.IssueOrder(Order.StartProduction(world.LocalPlayer, item));
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}
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@@ -978,10 +978,10 @@ namespace OpenRa
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var player = world.LocalPlayer;
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var unit = Rules.Info[item];
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var queue = player.PlayerActor.traits.Get<Traits.ProductionQueue>();
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var queueInfo = player.PlayerActor.Info.Traits.Get<Traits.ProductionQueueInfo>();
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var eva = player.PlayerActor.Info.Traits.Get<EvaAlertsInfo>();
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var producing = queue.AllItems(unit.Category).FirstOrDefault( a => a.Item == item );
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Sound.Play(queueInfo.ClickAudio);
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Sound.Play(eva.TabClick);
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if (isLmb)
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{
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@@ -1010,12 +1010,12 @@ namespace OpenRa
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// instant cancel of things we havent really started yet, and things that are finished
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if (producing.Paused || producing.Done || producing.TotalCost == producing.RemainingCost)
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{
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Sound.Play(queueInfo.CancelledAudio);
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Sound.Play(eva.CancelledAudio);
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Game.IssueOrder(Order.CancelProduction(player, item));
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}
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else
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{
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Sound.Play(queueInfo.OnHoldAudio);
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Sound.Play(eva.OnHoldAudio);
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Game.IssueOrder(Order.PauseProduction(player, item, true));
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}
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}
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