From 6bf66fbfc4d4532ef13a623abc6081306ffd6951 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Matthias=20Mail=C3=A4nder?= Date: Tue, 4 Feb 2014 21:21:30 +0100 Subject: [PATCH] don't just crash when map IDs are missing spit out a warning --- OpenRA.Game/Map.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/OpenRA.Game/Map.cs b/OpenRA.Game/Map.cs index 5f36b5f4b4..f2ec745328 100644 --- a/OpenRA.Game/Map.cs +++ b/OpenRA.Game/Map.cs @@ -485,6 +485,11 @@ namespace OpenRA for (var i = Bounds.Left; i < Bounds.Right; i++) { var tr = MapTiles.Value[i, j]; + if (!tileset.Templates.ContainsKey(tr.Type)) + { + Console.WriteLine("Unknown Tile ID {0}".F(tr.Type)); + continue; + } var template = tileset.Templates[tr.Type]; if (!template.PickAny) continue;