Refactor CanPowerDown to provide a condition instead of triggering IsDisabled
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@@ -1,52 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Effects;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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namespace OpenRA.Mods.Common.Effects
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{
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class PowerdownIndicator : IEffect, IEffectAboveShroud
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{
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readonly Actor a;
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readonly Animation anim;
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readonly CanPowerDown canPowerDown;
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public PowerdownIndicator(Actor a)
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{
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this.a = a;
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canPowerDown = a.Trait<CanPowerDown>();
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anim = new Animation(a.World, canPowerDown.Info.IndicatorImage);
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anim.PlayRepeating(canPowerDown.Info.IndicatorSequence);
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}
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void IEffect.Tick(World world)
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{
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if (!a.IsInWorld || a.IsDead || !canPowerDown.Disabled)
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world.AddFrameEndTask(w => w.Remove(this));
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anim.Tick();
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}
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IEnumerable<IRenderable> IEffect.Render(WorldRenderer wr) { return SpriteRenderable.None; }
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IEnumerable<IRenderable> IEffectAboveShroud.RenderAboveShroud(WorldRenderer wr)
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{
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if (a.Disposed || wr.World.FogObscures(a))
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return SpriteRenderable.None;
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return anim.Render(a.CenterPosition, wr.Palette(canPowerDown.Info.IndicatorPalette));
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}
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}
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}
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