Refactor CanPowerDown to provide a condition instead of triggering IsDisabled
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@@ -143,7 +143,6 @@
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<Compile Include="Effects\FlashTarget.cs" />
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<Compile Include="Effects\FloatingText.cs" />
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<Compile Include="Effects\MapNotificationEffect.cs" />
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<Compile Include="Effects\PowerdownIndicator.cs" />
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<Compile Include="Effects\RallyPointIndicator.cs" />
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<Compile Include="Effects\RepairIndicator.cs" />
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<Compile Include="Effects\SpriteEffect.cs" />
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