Refactor CanPowerDown to provide a condition instead of triggering IsDisabled

This commit is contained in:
reaperrr
2017-08-04 12:25:46 +02:00
committed by Pavel Penev
parent 8d7eb0bc47
commit 6c02e3f2b7
3 changed files with 43 additions and 72 deletions

View File

@@ -143,7 +143,6 @@
<Compile Include="Effects\FlashTarget.cs" />
<Compile Include="Effects\FloatingText.cs" />
<Compile Include="Effects\MapNotificationEffect.cs" />
<Compile Include="Effects\PowerdownIndicator.cs" />
<Compile Include="Effects\RallyPointIndicator.cs" />
<Compile Include="Effects\RepairIndicator.cs" />
<Compile Include="Effects\SpriteEffect.cs" />