Refactor CanPowerDown to provide a condition instead of triggering IsDisabled
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@@ -1,52 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Effects;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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namespace OpenRA.Mods.Common.Effects
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{
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class PowerdownIndicator : IEffect, IEffectAboveShroud
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{
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readonly Actor a;
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readonly Animation anim;
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readonly CanPowerDown canPowerDown;
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public PowerdownIndicator(Actor a)
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{
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this.a = a;
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canPowerDown = a.Trait<CanPowerDown>();
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anim = new Animation(a.World, canPowerDown.Info.IndicatorImage);
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anim.PlayRepeating(canPowerDown.Info.IndicatorSequence);
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}
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void IEffect.Tick(World world)
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{
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if (!a.IsInWorld || a.IsDead || !canPowerDown.Disabled)
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world.AddFrameEndTask(w => w.Remove(this));
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anim.Tick();
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}
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IEnumerable<IRenderable> IEffect.Render(WorldRenderer wr) { return SpriteRenderable.None; }
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IEnumerable<IRenderable> IEffectAboveShroud.RenderAboveShroud(WorldRenderer wr)
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{
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if (a.Disposed || wr.World.FogObscures(a))
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return SpriteRenderable.None;
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return anim.Render(a.CenterPosition, wr.Palette(canPowerDown.Info.IndicatorPalette));
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}
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}
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}
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@@ -143,7 +143,6 @@
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<Compile Include="Effects\FlashTarget.cs" />
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<Compile Include="Effects\FloatingText.cs" />
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<Compile Include="Effects\MapNotificationEffect.cs" />
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<Compile Include="Effects\PowerdownIndicator.cs" />
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<Compile Include="Effects\RallyPointIndicator.cs" />
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<Compile Include="Effects\RepairIndicator.cs" />
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<Compile Include="Effects\SpriteEffect.cs" />
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@@ -17,14 +17,14 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("The player can disable the power individually on this actor.")]
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public class CanPowerDownInfo : ConditionalTraitInfo, Requires<PowerInfo>
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{
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[FieldLoader.Require]
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[GrantedConditionReference]
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[Desc("Condition to grant.")]
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public readonly string PowerdownCondition = null;
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[Desc("Restore power when this trait is disabled.")]
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public readonly bool CancelWhenDisabled = false;
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public readonly string IndicatorImage = "poweroff";
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[SequenceReference("IndicatorImage")] public readonly string IndicatorSequence = "offline";
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[PaletteReference] public readonly string IndicatorPalette = "chrome";
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public readonly string PowerupSound = null;
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public readonly string PowerdownSound = null;
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@@ -34,47 +34,70 @@ namespace OpenRA.Mods.Common.Traits
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public override object Create(ActorInitializer init) { return new CanPowerDown(init.Self, this); }
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}
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public class CanPowerDown : ConditionalTrait<CanPowerDownInfo>, IPowerModifier, IResolveOrder, IDisable, INotifyOwnerChanged
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public class CanPowerDown : ConditionalTrait<CanPowerDownInfo>, IPowerModifier, IResolveOrder, INotifyOwnerChanged
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{
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[Sync] bool disabled = false;
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[Sync] bool poweredDown = false;
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PowerManager power;
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ConditionManager conditionManager;
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int conditionToken = ConditionManager.InvalidConditionToken;
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public CanPowerDown(Actor self, CanPowerDownInfo info)
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: base(info)
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{
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power = self.Owner.PlayerActor.Trait<PowerManager>();
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}
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public bool Disabled { get { return disabled; } }
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protected override void Created(Actor self)
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{
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base.Created(self);
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conditionManager = self.TraitOrDefault<ConditionManager>();
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}
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protected override void TraitEnabled(Actor self)
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{
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Update(self);
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power.UpdateActor(self);
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}
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void Update(Actor self)
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{
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if (conditionManager == null)
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return;
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if (poweredDown && conditionToken == ConditionManager.InvalidConditionToken)
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conditionToken = conditionManager.GrantCondition(self, Info.PowerdownCondition);
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else if (!poweredDown && conditionToken != ConditionManager.InvalidConditionToken)
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conditionToken = conditionManager.RevokeCondition(self, conditionToken);
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}
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void IResolveOrder.ResolveOrder(Actor self, Order order)
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{
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if (!IsTraitDisabled && order.OrderString == "PowerDown")
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{
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disabled = !disabled;
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poweredDown = !poweredDown;
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if (Info.PowerupSound != null && disabled)
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if (Info.PowerupSound != null && poweredDown)
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Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Sounds", Info.PowerupSound, self.Owner.Faction.InternalName);
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if (Info.PowerdownSound != null && !disabled)
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if (Info.PowerdownSound != null && !poweredDown)
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Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Sounds", Info.PowerdownSound, self.Owner.Faction.InternalName);
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if (Info.PowerupSpeech != null && disabled)
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if (Info.PowerupSpeech != null && poweredDown)
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Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", Info.PowerupSpeech, self.Owner.Faction.InternalName);
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if (Info.PowerdownSpeech != null && !disabled)
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if (Info.PowerdownSpeech != null && !poweredDown)
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Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", Info.PowerdownSpeech, self.Owner.Faction.InternalName);
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Update(self);
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power.UpdateActor(self);
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if (disabled)
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self.World.AddFrameEndTask(w => w.Add(new PowerdownIndicator(self)));
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}
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}
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int IPowerModifier.GetPowerModifier()
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{
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return !IsTraitDisabled && disabled ? 0 : 100;
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return !IsTraitDisabled && poweredDown ? 0 : 100;
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}
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void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
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@@ -84,10 +107,10 @@ namespace OpenRA.Mods.Common.Traits
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protected override void TraitDisabled(Actor self)
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{
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if (!disabled || !Info.CancelWhenDisabled)
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if (!poweredDown || !Info.CancelWhenDisabled)
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return;
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disabled = false;
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poweredDown = false;
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if (Info.PowerupSound != null)
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Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Sound", Info.PowerupSound, self.Owner.Faction.InternalName);
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@@ -95,6 +118,7 @@ namespace OpenRA.Mods.Common.Traits
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if (Info.PowerupSpeech != null)
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Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", Info.PowerupSpeech, self.Owner.Faction.InternalName);
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Update(self);
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power.UpdateActor(self);
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}
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}
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