cleaning techtree & sidebar; building placement is mostly fixed
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@@ -36,7 +36,8 @@ namespace OpenRa.Game
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return;
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foreach (var t in Footprint.Tiles(name,position))
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spriteRenderer.DrawSprite(Game.IsCellBuildable(t) ? buildOk : buildBlocked, Game.CellSize * t, 0);
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spriteRenderer.DrawSprite(Game.IsCellBuildable(t, UnitMovementType.Wheel)
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? buildOk : buildBlocked, Game.CellSize * t, 0);
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spriteRenderer.Flush();
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}
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