Merge pull request #10851 from obrakmann/prod-from-map-edge_ground-units-fixes

Fix ProductionFromMapEdge to work properly with ground units
This commit is contained in:
abcdefg30
2016-03-12 20:37:02 +01:00
2 changed files with 111 additions and 42 deletions

View File

@@ -176,6 +176,7 @@ namespace OpenRA
[FieldLoader.Ignore] public ProjectedCellRegion ProjectedCellBounds; [FieldLoader.Ignore] public ProjectedCellRegion ProjectedCellBounds;
[FieldLoader.Ignore] public CellRegion AllCells; [FieldLoader.Ignore] public CellRegion AllCells;
public List<CPos> AllEdgeCells { get; private set; }
void AssertExists(string filename) void AssertExists(string filename)
{ {
@@ -320,6 +321,8 @@ namespace OpenRA
CustomTerrain = new CellLayer<byte>(this); CustomTerrain = new CellLayer<byte>(this);
foreach (var uv in AllCells.MapCoords) foreach (var uv in AllCells.MapCoords)
CustomTerrain[uv] = byte.MaxValue; CustomTerrain[uv] = byte.MaxValue;
AllEdgeCells = UpdateEdgeCells();
} }
void InitializeCellProjection() void InitializeCellProjection()
@@ -1070,20 +1073,44 @@ namespace OpenRA
return edge.V == Bounds.Bottom ? unProjected.MaxBy(x => x.V) : unProjected.MinBy(x => x.V); return edge.V == Bounds.Bottom ? unProjected.MaxBy(x => x.V) : unProjected.MinBy(x => x.V);
} }
public CPos ChooseClosestMatchingEdgeCell(CPos cell, Func<CPos, bool> match)
{
return AllEdgeCells.OrderBy(c => (cell - c).Length).FirstOrDefault(c => match(c));
}
List<CPos> UpdateEdgeCells()
{
var edgeCells = new List<CPos>();
var unProjected = new List<MPos>();
var bottom = Bounds.Bottom - 1;
for (var u = Bounds.Left; u < Bounds.Right; u++)
{
unProjected = Unproject(new PPos(u, Bounds.Top));
if (unProjected.Any())
edgeCells.Add(unProjected.MinBy(x => x.V).ToCPos(Grid.Type));
unProjected = Unproject(new PPos(u, bottom));
if (unProjected.Any())
edgeCells.Add(unProjected.MaxBy(x => x.V).ToCPos(Grid.Type));
}
for (var v = Bounds.Top; v < Bounds.Bottom; v++)
{
unProjected = Unproject(new PPos(Bounds.Left, v));
if (unProjected.Any())
edgeCells.Add((v == bottom ? unProjected.MaxBy(x => x.V) : unProjected.MinBy(x => x.V)).ToCPos(Grid.Type));
unProjected = Unproject(new PPos(Bounds.Right - 1, v));
if (unProjected.Any())
edgeCells.Add((v == bottom ? unProjected.MaxBy(x => x.V) : unProjected.MinBy(x => x.V)).ToCPos(Grid.Type));
}
return edgeCells;
}
public CPos ChooseRandomEdgeCell(MersenneTwister rand) public CPos ChooseRandomEdgeCell(MersenneTwister rand)
{ {
List<MPos> cells; return AllEdgeCells.Random(rand);
do
{
var isU = rand.Next(2) == 0;
var edge = rand.Next(2) == 0;
var u = isU ? rand.Next(Bounds.Left, Bounds.Right) : (edge ? Bounds.Left : Bounds.Right);
var v = !isU ? rand.Next(Bounds.Top, Bounds.Bottom) : (edge ? Bounds.Top : Bounds.Bottom);
cells = Unproject(new PPos(u, v));
} while (!cells.Any());
return cells.Random(rand).ToCPos(Grid.Type);
} }
public WDist DistanceToEdge(WPos pos, WVec dir) public WDist DistanceToEdge(WPos pos, WVec dir)

View File

@@ -10,6 +10,7 @@
#endregion #endregion
using System.Drawing; using System.Drawing;
using OpenRA;
using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives; using OpenRA.Primitives;
using OpenRA.Traits; using OpenRA.Traits;
@@ -17,62 +18,103 @@ using OpenRA.Traits;
namespace OpenRA.Mods.D2k.Traits namespace OpenRA.Mods.D2k.Traits
{ {
[Desc("Produce a unit on the closest map edge cell and move into the world.")] [Desc("Produce a unit on the closest map edge cell and move into the world.")]
class ProductionFromMapEdgeInfo : ProductionInfo class ProductionFromMapEdgeInfo : ProductionInfo, UsesInit<ProductionSpawnLocationInit>
{ {
public override object Create(ActorInitializer init) { return new ProductionFromMapEdge(init, this); } public override object Create(ActorInitializer init) { return new ProductionFromMapEdge(init, this); }
} }
class ProductionFromMapEdge : Production class ProductionFromMapEdge : Production, INotifyCreated
{ {
readonly CPos? spawnLocation;
readonly DomainIndex domainIndex;
RallyPoint rp;
public ProductionFromMapEdge(ActorInitializer init, ProductionInfo info) public ProductionFromMapEdge(ActorInitializer init, ProductionInfo info)
: base(init, info) { } : base(init, info)
{
domainIndex = init.Self.World.WorldActor.Trait<DomainIndex>();
if (init.Contains<ProductionSpawnLocationInit>())
spawnLocation = init.Get<ProductionSpawnLocationInit, CPos>();
}
void INotifyCreated.Created(Actor self)
{
rp = self.TraitOrDefault<RallyPoint>();
}
public override bool Produce(Actor self, ActorInfo producee, string factionVariant) public override bool Produce(Actor self, ActorInfo producee, string factionVariant)
{ {
var location = self.World.Map.ChooseClosestEdgeCell(self.Location); var aircraftInfo = producee.TraitInfoOrDefault<AircraftInfo>();
var pos = self.World.Map.CenterOfCell(location); var mobileInfo = producee.TraitInfoOrDefault<MobileInfo>();
var passable = mobileInfo != null ? (uint)mobileInfo.GetMovementClass(self.World.TileSet) : 0;
var destination = rp != null ? rp.Location : self.Location;
var location = spawnLocation;
if (!location.HasValue)
{
if (aircraftInfo != null)
location = self.World.Map.ChooseClosestEdgeCell(self.Location);
if (mobileInfo != null)
location = self.World.Map.ChooseClosestMatchingEdgeCell(self.Location,
c => mobileInfo.CanEnterCell(self.World, null, c) && domainIndex.IsPassable(c, destination, passable));
}
// No suitable spawn location could be found, so production has failed.
if (!location.HasValue)
return false;
var pos = self.World.Map.CenterOfCell(location.Value);
// If aircraft, spawn at cruise altitude // If aircraft, spawn at cruise altitude
var aircraftInfo = producee.TraitInfoOrDefault<AircraftInfo>();
if (aircraftInfo != null) if (aircraftInfo != null)
pos += new WVec(0, 0, aircraftInfo.CruiseAltitude.Length); pos += new WVec(0, 0, aircraftInfo.CruiseAltitude.Length);
var initialFacing = self.World.Map.FacingBetween(location, self.Location, 0); var initialFacing = self.World.Map.FacingBetween(location.Value, destination, 0);
self.World.AddFrameEndTask(w => self.World.AddFrameEndTask(w =>
{
var td = new TypeDictionary
{ {
var td = new TypeDictionary new OwnerInit(self.Owner),
{ new LocationInit(location.Value),
new OwnerInit(self.Owner), new CenterPositionInit(pos),
new LocationInit(location), new FacingInit(initialFacing)
new CenterPositionInit(pos), };
new FacingInit(initialFacing)
};
if (factionVariant != null) if (factionVariant != null)
td.Add(new FactionInit(factionVariant)); td.Add(new FactionInit(factionVariant));
var newUnit = self.World.CreateActor(producee.Name, td); var newUnit = self.World.CreateActor(producee.Name, td);
var move = newUnit.TraitOrDefault<IMove>(); var move = newUnit.TraitOrDefault<IMove>();
if (move != null) if (move != null)
newUnit.QueueActivity(move.MoveIntoWorld(newUnit, self.Location)); newUnit.QueueActivity(move.MoveTo(destination, 2));
newUnit.SetTargetLine(Target.FromCell(self.World, self.Location), Color.Green, false); newUnit.SetTargetLine(Target.FromCell(self.World, destination), Color.Green, false);
if (!self.IsDead) if (!self.IsDead)
foreach (var t in self.TraitsImplementing<INotifyProduction>()) foreach (var t in self.TraitsImplementing<INotifyProduction>())
t.UnitProduced(self, newUnit, self.Location); t.UnitProduced(self, newUnit, destination);
var notifyOthers = self.World.ActorsWithTrait<INotifyOtherProduction>(); var notifyOthers = self.World.ActorsWithTrait<INotifyOtherProduction>();
foreach (var notify in notifyOthers) foreach (var notify in notifyOthers)
notify.Trait.UnitProducedByOther(notify.Actor, self, newUnit); notify.Trait.UnitProducedByOther(notify.Actor, self, newUnit);
foreach (var t in newUnit.TraitsImplementing<INotifyBuildComplete>()) foreach (var t in newUnit.TraitsImplementing<INotifyBuildComplete>())
t.BuildingComplete(newUnit); t.BuildingComplete(newUnit);
}); });
return true; return true;
} }
} }
public class ProductionSpawnLocationInit : IActorInit<CPos>
{
[FieldFromYamlKey] readonly CPos value = CPos.Zero;
public ProductionSpawnLocationInit() { }
public ProductionSpawnLocationInit(CPos init) { value = init; }
public CPos Value(World world) { return value; }
}
} }