split GpsWatcher into it's own file
This commit is contained in:
@@ -108,6 +108,7 @@
|
||||
<Compile Include="Traits\Render\RenderShroudCircle.cs" />
|
||||
<Compile Include="Traits\SupportPowers\ChronoshiftPower.cs" />
|
||||
<Compile Include="Traits\SupportPowers\GpsPower.cs" />
|
||||
<Compile Include="Traits\GpsWatcher.cs" />
|
||||
<Compile Include="Traits\SupportPowers\ParatroopersPower.cs" />
|
||||
<Compile Include="Scripting\Properties\ChronosphereProperties.cs" />
|
||||
<Compile Include="Scripting\Properties\ParadropProperties.cs" />
|
||||
|
||||
113
OpenRA.Mods.RA/Traits/GpsWatcher.cs
Normal file
113
OpenRA.Mods.RA/Traits/GpsWatcher.cs
Normal file
@@ -0,0 +1,113 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Effects;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Mods.RA.Effects;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Traits
|
||||
{
|
||||
[Desc("Required for GpsPower. Attach this to the player actor.")]
|
||||
class GpsWatcherInfo : ITraitInfo
|
||||
{
|
||||
public object Create(ActorInitializer init) { return new GpsWatcher(init.Self.Owner); }
|
||||
}
|
||||
|
||||
interface IOnGpsRefreshed { void OnGpsRefresh(Actor self, Player player); }
|
||||
|
||||
class GpsWatcher : ISync, IFogVisibilityModifier
|
||||
{
|
||||
[Sync] public bool Launched { get; private set; }
|
||||
[Sync] public bool GrantedAllies { get; private set; }
|
||||
[Sync] public bool Granted { get; private set; }
|
||||
public readonly Player Owner;
|
||||
|
||||
readonly List<Actor> actors = new List<Actor>();
|
||||
readonly HashSet<TraitPair<IOnGpsRefreshed>> notifyOnRefresh = new HashSet<TraitPair<IOnGpsRefreshed>>();
|
||||
|
||||
public GpsWatcher(Player owner) { Owner = owner; }
|
||||
|
||||
public void GpsRem(Actor atek)
|
||||
{
|
||||
actors.Remove(atek);
|
||||
RefreshGps(atek);
|
||||
}
|
||||
|
||||
public void GpsAdd(Actor atek)
|
||||
{
|
||||
actors.Add(atek);
|
||||
RefreshGps(atek);
|
||||
}
|
||||
|
||||
public void Launch(Actor atek, SupportPowerInfo info)
|
||||
{
|
||||
atek.World.Add(new DelayedAction(((GpsPowerInfo)info).RevealDelay * 25,
|
||||
() =>
|
||||
{
|
||||
Launched = true;
|
||||
RefreshGps(atek);
|
||||
}));
|
||||
}
|
||||
|
||||
public void RefreshGps(Actor atek)
|
||||
{
|
||||
RefreshGranted();
|
||||
|
||||
foreach (var i in atek.World.ActorsWithTrait<GpsWatcher>())
|
||||
i.Trait.RefreshGranted();
|
||||
|
||||
if ((Granted || GrantedAllies) && atek.Owner.IsAlliedWith(Owner))
|
||||
atek.Owner.Shroud.ExploreAll(atek.World);
|
||||
}
|
||||
|
||||
void RefreshGranted()
|
||||
{
|
||||
var wasGranted = Granted;
|
||||
var wasGrantedAllies = GrantedAllies;
|
||||
|
||||
Granted = actors.Count > 0 && Launched;
|
||||
GrantedAllies = Owner.World.ActorsHavingTrait<GpsWatcher>(g => g.Granted).Any(p => p.Owner.IsAlliedWith(Owner));
|
||||
|
||||
if (Granted || GrantedAllies)
|
||||
Owner.Shroud.ExploreAll(Owner.World);
|
||||
|
||||
if (wasGranted != Granted || wasGrantedAllies != GrantedAllies)
|
||||
foreach (var tp in notifyOnRefresh.ToList())
|
||||
tp.Trait.OnGpsRefresh(tp.Actor, Owner);
|
||||
}
|
||||
|
||||
public bool HasFogVisibility()
|
||||
{
|
||||
return Granted || GrantedAllies;
|
||||
}
|
||||
|
||||
public bool IsVisible(Actor actor)
|
||||
{
|
||||
var gpsDot = actor.TraitOrDefault<GpsDot>();
|
||||
if (gpsDot == null)
|
||||
return false;
|
||||
|
||||
return gpsDot.IsDotVisible(Owner);
|
||||
}
|
||||
|
||||
public void RegisterForOnGpsRefreshed(Actor actor, IOnGpsRefreshed toBeNotified)
|
||||
{
|
||||
notifyOnRefresh.Add(new TraitPair<IOnGpsRefreshed>(actor, toBeNotified));
|
||||
}
|
||||
|
||||
public void UnregisterForOnGpsRefreshed(Actor actor, IOnGpsRefreshed toBeNotified)
|
||||
{
|
||||
notifyOnRefresh.Remove(new TraitPair<IOnGpsRefreshed>(actor, toBeNotified));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -17,100 +17,6 @@ using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Traits
|
||||
{
|
||||
[Desc("Required for GpsPower. Attach this to the player actor.")]
|
||||
class GpsWatcherInfo : ITraitInfo
|
||||
{
|
||||
public object Create(ActorInitializer init) { return new GpsWatcher(init.Self.Owner); }
|
||||
}
|
||||
|
||||
class GpsWatcher : ISync, IFogVisibilityModifier
|
||||
{
|
||||
[Sync] public bool Launched { get; private set; }
|
||||
[Sync] public bool GrantedAllies { get; private set; }
|
||||
[Sync] public bool Granted { get; private set; }
|
||||
public readonly Player Owner;
|
||||
|
||||
readonly List<Actor> actors = new List<Actor>();
|
||||
readonly HashSet<TraitPair<IOnGpsRefreshed>> notifyOnRefresh = new HashSet<TraitPair<IOnGpsRefreshed>>();
|
||||
|
||||
public GpsWatcher(Player owner) { Owner = owner; }
|
||||
|
||||
public void GpsRem(Actor atek)
|
||||
{
|
||||
actors.Remove(atek);
|
||||
RefreshGps(atek);
|
||||
}
|
||||
|
||||
public void GpsAdd(Actor atek)
|
||||
{
|
||||
actors.Add(atek);
|
||||
RefreshGps(atek);
|
||||
}
|
||||
|
||||
public void Launch(Actor atek, SupportPowerInfo info)
|
||||
{
|
||||
atek.World.Add(new DelayedAction(((GpsPowerInfo)info).RevealDelay * 25,
|
||||
() =>
|
||||
{
|
||||
Launched = true;
|
||||
RefreshGps(atek);
|
||||
}));
|
||||
}
|
||||
|
||||
public void RefreshGps(Actor atek)
|
||||
{
|
||||
RefreshGranted();
|
||||
|
||||
foreach (var i in atek.World.ActorsWithTrait<GpsWatcher>())
|
||||
i.Trait.RefreshGranted();
|
||||
|
||||
if ((Granted || GrantedAllies) && atek.Owner.IsAlliedWith(Owner))
|
||||
atek.Owner.Shroud.ExploreAll(atek.World);
|
||||
}
|
||||
|
||||
void RefreshGranted()
|
||||
{
|
||||
var wasGranted = Granted;
|
||||
var wasGrantedAllies = GrantedAllies;
|
||||
|
||||
Granted = actors.Count > 0 && Launched;
|
||||
GrantedAllies = Owner.World.ActorsHavingTrait<GpsWatcher>(g => g.Granted).Any(p => p.Owner.IsAlliedWith(Owner));
|
||||
|
||||
if (Granted || GrantedAllies)
|
||||
Owner.Shroud.ExploreAll(Owner.World);
|
||||
|
||||
if (wasGranted != Granted || wasGrantedAllies != GrantedAllies)
|
||||
foreach (var tp in notifyOnRefresh.ToList())
|
||||
tp.Trait.OnGpsRefresh(tp.Actor, Owner);
|
||||
}
|
||||
|
||||
public bool HasFogVisibility()
|
||||
{
|
||||
return Granted || GrantedAllies;
|
||||
}
|
||||
|
||||
public bool IsVisible(Actor actor)
|
||||
{
|
||||
var gpsDot = actor.TraitOrDefault<GpsDot>();
|
||||
if (gpsDot == null)
|
||||
return false;
|
||||
|
||||
return gpsDot.IsDotVisible(Owner);
|
||||
}
|
||||
|
||||
public void RegisterForOnGpsRefreshed(Actor actor, IOnGpsRefreshed toBeNotified)
|
||||
{
|
||||
notifyOnRefresh.Add(new TraitPair<IOnGpsRefreshed>(actor, toBeNotified));
|
||||
}
|
||||
|
||||
public void UnregisterForOnGpsRefreshed(Actor actor, IOnGpsRefreshed toBeNotified)
|
||||
{
|
||||
notifyOnRefresh.Remove(new TraitPair<IOnGpsRefreshed>(actor, toBeNotified));
|
||||
}
|
||||
}
|
||||
|
||||
interface IOnGpsRefreshed { void OnGpsRefresh(Actor self, Player player); }
|
||||
|
||||
class GpsPowerInfo : SupportPowerInfo
|
||||
{
|
||||
public readonly int RevealDelay = 0;
|
||||
|
||||
Reference in New Issue
Block a user