Build using non-system Tao.Sdl

This commit is contained in:
pchote
2010-02-20 20:40:26 +13:00
parent 556ff7f83d
commit 6c6460b39e
3 changed files with 38 additions and 1 deletions

BIN
thirdparty/Tao/Tao.Sdl.dll vendored Executable file

Binary file not shown.

37
thirdparty/Tao/Tao.Sdl.dll.config vendored Normal file
View File

@@ -0,0 +1,37 @@
<configuration>
<dllmap dll="SDL.dll">
<dllentry os="linux" dll="libSDL-1.2.so.0"/>
<dllentry os="windows" dll="SDL.dll"/>
<dllentry os="osx" dll="/Library/Frameworks/SDL.framework/SDL" />
</dllmap>
<dllmap dll="SDL_image.dll">
<dllentry os="linux" dll="libSDL_image-1.2.so.0" />
<dllentry os="windows" dll="SDL_image.dll"/>
<dllentry os="osx" dll="/Library/Frameworks/SDL_image.framework/SDL_image" />
</dllmap>
<dllmap dll="SDL_mixer.dll">
<dllentry os="linux" dll="libSDL_mixer-1.2.so.0" />
<dllentry os="windows" dll="SDL_mixer.dll"/>
<dllentry os="osx" dll="/Library/Frameworks/SDL_mixer.framework/SDL_mixer" />
</dllmap>
<dllmap dll="SDL_ttf.dll">
<dllentry os="linux" dll="libSDL_ttf-2.0.so.0" />
<dllentry os="windows" dll="SDL_ttf.dll"/>
<dllentry os="osx" dll="/Library/Frameworks/SDL_ttf.framework/SDL_ttf" />
</dllmap>
<dllmap dll="SDL_net.dll">
<dllentry os="linux" dll="libSDL_net-1.2.so.0" />
<dllentry os="windows" dll="SDL_net.dll"/>
<dllentry os="osx" dll="/Library/Frameworks/SDL_net.framework/SDL_net" />
</dllmap>
<dllmap dll="smpeg.dll">
<dllentry os="linux" dll="libsmpeg-0.4.so.0" />
<dllentry os="windows" dll="smpeg.dll"/>
<dllentry os="osx" dll="/Library/Frameworks/smpeg.framework/smpeg" />
</dllmap>
<dllmap dll="SDL_gfx.dll">
<dllentry os="linux" dll="libSDL_gfx.so.4" />
<dllentry os="windows" dll="SDL_gfx.dll"/>
<dllentry os="osx" dll="/Library/Frameworks/SDL_gfx.framework/SDL_gfx" />
</dllmap>
</configuration>